I RETURN
THE SPACEMANS CANNOT BE ESCAPED
FUUUUUUUCK
Search found 1567 matches
- Fri Dec 12, 2014 5:36 am
- Forum: Thinking Cap
- Topic: Nice tune, real easy
- Replies: 953
- Views: 244229
Re: Events...
I would kill a man for an Alien: Isolation event. That game may as well have been set on SS13.
(Seriously, I will send you a man's heart if that's what it takes. I'm ready. Let's do this.)
(Seriously, I will send you a man's heart if that's what it takes. I'm ready. Let's do this.)
- Tue Aug 12, 2014 3:53 am
- Forum: Video Games
- Topic: Nanotrasen Inc Needs You! (EVE online)
- Replies: 401
- Views: 105329
Re: Nanotrasen Inc Needs You! (EVE online)
Well, I've been thinking about trying EVE for some time now... I do like ship-flying games, and Anon-senpai suggested it, so what the hell. Is there a teamspeak or the like?
- Tue May 27, 2014 11:58 am
- Forum: Ideas
- Topic: Minor Suggestions
- Replies: 3767
- Views: 960498
Re: Minor Suggestions
Bug noted. I'll take a look.Anton Raginovsky wrote:I think that, once dead, you should no longer be considered deaf. That way, victims of bombings can stay in their bodies but still hear deadchat.
- Tue May 27, 2014 10:30 am
- Forum: Video Games
- Topic: Dark Souls 2
- Replies: 67
- Views: 21830
Re: Dark Souls 2
Yeah, but if your opponent is competent he'll just run past you.
- Sat May 24, 2014 4:40 am
- Forum: NTStation Ideas
- Topic: Money! Currency! KA-CHING
- Replies: 110
- Views: 45148
Re: Money! Currency! KA-CHING
Exploitable as fuck.Psyentific wrote:If Mob & InBrigCell & NotSecurity, Counter++paprika wrote:There's no real way to check if you arrest someone unless there was a whole new code thing built around arresting
If Counter => ArrestQuota, Get(Money)
And 1 Cargo Point = 500 dollars space cash.
- Fri May 23, 2014 2:07 pm
- Forum: NTStation Ideas
- Topic: Summon Melee
- Replies: 13
- Views: 6586
Re: Summon Melee
This is a thing on Artyom now.
- Fri May 23, 2014 1:59 pm
- Forum: NTStation Ideas
- Topic: Money! Currency! KA-CHING
- Replies: 110
- Views: 45148
Re: Money! Currency! KA-CHING
Status Update Part 1 of the code is about 80% done. Part 1 consists of switching Cargo to a dollars system rather than points, and making items such as R&D creations, robot parts, and antagonist items salable. A "value" variable that defaults to zero was added to all obj/items to faci...
- Tue May 20, 2014 2:19 pm
- Forum: Video Games
- Topic: Dark Souls 2
- Replies: 67
- Views: 21830
Re: Dark Souls 2
Warning: Sillies incoming, A look at the world of Dark Souls quickly confirms that this is not the last gasps of some boring world we don't care about. It is clearly Westeros, the world of Game of Thrones! Consider the following obvious parallels: Unintelligent White Walkers are the Hollowed. Intell...
- Tue May 20, 2014 1:50 pm
- Forum: General Chat
- Topic: Appreciation thread
- Replies: 48
- Views: 16569
Re: Appreciation thread
I love you guys. Carry on, spessmens. Carry on.
- Tue May 20, 2014 1:47 pm
- Forum: General Chat
- Topic: GUIDE: AUTOMATED TELESCIENCE/BUILDING A HONK
- Replies: 37
- Views: 12982
Re: GUIDE: AUTOMATED TELESCIENCE/BUILDING A HONK
there is a difference between knowing how to fuck everything up and applying that knowledge bomb recipes are simple and most of them are common knowledge by now. you still don't use that shit as non-antag, and if people abuse this knowledge in the same way they'll get banned for the exact same reas...
- Tue May 20, 2014 1:12 pm
- Forum: Thinking Cap
- Topic: Nice tune, real easy
- Replies: 953
- Views: 244229
Re: Nice tune, real easy 2: Electric Boogaloo
Whoooooooooooo
- Mon May 19, 2014 3:16 am
- Forum: NTStation Ideas
- Topic: Money! Currency! KA-CHING
- Replies: 110
- Views: 45148
Re: Money! Currency! KA-CHING
I don't plan on using PINs. The first half of this will just be a departmental funds thing, anyway- after that is set up, and there are some other uses for cash, I'll worry about wheter you have to pucnh in a number for raisins.
- Sun May 18, 2014 9:23 pm
- Forum: Video Games
- Topic: Hat Wearing Simulator 2
- Replies: 5
- Views: 2125
Hat Wearing Simulator 2
Who all's a tf2 fan? What class do you play as?
As a side note, if there's anyone here who would really like any nonrare item but haven't been able to get ahold of it, I can prolly help.
As a side note, if there's anyone here who would really like any nonrare item but haven't been able to get ahold of it, I can prolly help.
- Fri May 16, 2014 2:41 pm
- Forum: Off Topic
- Topic: This is where we HONK
- Replies: 68
- Views: 49784
Re: This is where we HONK
honkBOOM
HonkBOOOM
HONKBOOOOOM
honk
HonkBOOOM
HONKBOOOOOM
honk
- Fri May 16, 2014 2:37 pm
- Forum: General Chat
- Topic: ATTN: How to lower amount of SS13 Drama
- Replies: 29
- Views: 10250
Re: ATTN: How to lower amount of SS13 Drama
I cool off the official Coderbus© way.
1. Code a nerf for whatever killed you/kept you from greentext/made you sad.
2. Mail three dollars and fifty cents to any maintainer
3. await merge.
1. Code a nerf for whatever killed you/kept you from greentext/made you sad.
2. Mail three dollars and fifty cents to any maintainer
3. await merge.
- Thu May 15, 2014 10:33 am
- Forum: Off Topic
- Topic: Nice tune, real easy [SHITPOSTING GENERAL]
- Replies: 129
- Views: 46818
Re: Nice tune, real easy [SHITPOSTING GENERAL]
ZOMBIE PUGS
WE MUST HIDE FROM THE INFECTED THERE ARE TOO MANY
WE MUST HIDE FROM THE INFECTED THERE ARE TOO MANY
- Thu May 15, 2014 10:18 am
- Forum: NTStation Ideas
- Topic: Stetchkin + Autolathe
- Replies: 12
- Views: 6677
Re: Stetchkin + Autolathe
PUG ZOMBIES. QUICKLY, PUT DOWN THE INFECTED BEFORE IT SPREADS FURTHER!
- Wed May 14, 2014 10:15 pm
- Forum: Ideas
- Topic: Reduce the force feeding delay
- Replies: 1
- Views: 1383
Re: Reduce the force feeding delay
I support this.
- Wed May 14, 2014 10:03 pm
- Forum: General Chat
- Topic: Security antag is back (on Sibyl/Basil)
- Replies: 91
- Views: 29544
Re: Security antag is back (on Sibyl/Basil)
I did some experiments during a 90~ population round on sybil the other day. I removed the limit of officers that can join, reinforced the brig (all windows in the office and permabrig replaced with rwalls, maint entrances removed and replaced with rwalls), spawned many extra gear lockers for the n...
- Mon May 12, 2014 10:47 am
- Forum: Off Topic
- Topic: Nice tune, real easy [SHITPOSTING GENERAL]
- Replies: 129
- Views: 46818
Re: Nice tune, real easy [SHITPOSTING GENERAL]
*shrugs internally*
- Mon May 12, 2014 2:16 am
- Forum: NTStation Ideas
- Topic: Money! Currency! KA-CHING
- Replies: 110
- Views: 45148
Re: Money! Currency! KA-CHING
Nanotrasen Scrip.
- Mon May 12, 2014 2:05 am
- Forum: Ideas
- Topic: Space Lich ~ The eviller Space Wizard
- Replies: 19
- Views: 7785
Re: Space Lich ~ The eviller Space Wizard
EI NATH isn't OP, if you're anything approaching competent you can't get ei nathed unless you're stunned... And if you're stunned, your'e fucked anyway.
You just need to
You just need to
Spoiler:
- Sun May 11, 2014 5:23 am
- Forum: General Chat
- Topic: Screenshots General
- Replies: 2758
- Views: 919392
Re: Screenshots General
The robusters do not say, and the sayers do not robust.
- Sun May 11, 2014 5:19 am
- Forum: General Chat
- Topic: Stories of rage, tears and regret
- Replies: 2833
- Views: 853083
Re: Stories of rage, tears and regret
The first one was unquestionably valid by sec. The second one is a bit of a gray area. By space law, having bombs outside the Toxins lab is Possesion of an Unauthorized Weapon- not a capital offense. However if there was reason to believe you were going to use them, which may well be "having th...
- Sat May 10, 2014 6:33 pm
- Forum: General Chat
- Topic: Stories of rage, tears and regret
- Replies: 2833
- Views: 853083
Re: Stories of rage, tears and regret
who was the admin? Was that on this server?
Even as an antagonist, you still have protection from Urist McGriff. Being "right" with your guess doesn't make your guesswork valid.
Even as an antagonist, you still have protection from Urist McGriff. Being "right" with your guess doesn't make your guesswork valid.
- Sat May 10, 2014 1:48 pm
- Forum: Ideas
- Topic: Minor Suggestions
- Replies: 3767
- Views: 960498
Re: Minor Suggestions
I don't know if this is minor or not, but an option when choosing jobs to set yourself as "In-Training". It basically designates you as a NTRookie, and lets people know that you have no idea what the fuck you're doing, so they don't just beat you with a wrench for making a mistake. I know...
- Sat May 10, 2014 1:44 pm
- Forum: NTStation Ideas
- Topic: Money! Currency! KA-CHING
- Replies: 110
- Views: 45148
Re: Money! Currency! KA-CHING
The station Funds Management Console will allow for the transfer of dosh into (but not out of) individual employee's accounts. Of course, no loyal nanotrasen Captain or HoP would EVER abuse this ability. Nope, certainly not.
- Sat May 10, 2014 4:29 am
- Forum: Coding
- Topic: Dropped() question
- Replies: 2
- Views: 1359
Re: Dropped() question
That's exactly what I needed. Thanks!
- Sat May 10, 2014 4:17 am
- Forum: NTStation Ideas
- Topic: RANDOM EVENT: Birthday Box
- Replies: 12
- Views: 4573
Re: RANDOM EVENT: Birthday Box
I will code this if nobody else has when I get out of school in two weeks. It's not very hard code wise.
- Sat May 10, 2014 4:15 am
- Forum: General Chat
- Topic: Little things you learned that are game changing
- Replies: 2455
- Views: 680690
Re: Little things you learned that are game changing
Apparently cardboard helmets block facehuggers.
- Sat May 10, 2014 4:13 am
- Forum: Ideas
- Topic: Syndicate Factions (Traitor New Game+)
- Replies: 29
- Views: 16927
Re: Syndicate Factions (Traitor New Game+)
It would be pretty easy to stick a fluff faction in the You are a TRAITOR message.
- Sat May 10, 2014 4:06 am
- Forum: NTStation Ideas
- Topic: Money! Currency! KA-CHING
- Replies: 110
- Views: 45148
Re: Money! Currency! KA-CHING
@Jam: Figuring out in-code if a sec officer is arresting someone for a crime as opposed to just sticking a buddy in a cell is impossible, and would be easily abused to gain dosh. Furthermore, >paying sec for brigging people Yeaaaaahhhh that's going to end well. @Gamarr: For money to work well it nee...
- Fri May 09, 2014 10:52 pm
- Forum: NTStation Ideas
- Topic: Out of workplace spawns
- Replies: 25
- Views: 10213
Re: Out of workplace spawns
That'd work.
- Fri May 09, 2014 9:26 pm
- Forum: NTStation Ideas
- Topic: Out of workplace spawns
- Replies: 25
- Views: 10213
Re: Out of workplace spawns
This would be bad for newbies. I learned how to do things by never going far from my workplace, because otherwise I got lost.
- Fri May 09, 2014 9:24 pm
- Forum: NTStation Ideas
- Topic: Money! Currency! KA-CHING
- Replies: 110
- Views: 45148
Re: Money! Currency! KA-CHING
All right, mercs are out, noted. How would you suggest integrating money with Sec? Rentable off station holding cells?
- Fri May 09, 2014 5:29 pm
- Forum: NTStation Ideas
- Topic: Money! Currency! KA-CHING
- Replies: 110
- Views: 45148
Re: Money! Currency! KA-CHING
Snowflake code isn't really needed here, just a child of the normal weapon or item that starts a delay when initialized and deletes itself when that delay ends. I won't have to recode shit. If anything, despawning the person will be harder because !!mobcode!!. Checking for mercenary status when a we...
- Fri May 09, 2014 5:18 pm
- Forum: NTStation Ideas
- Topic: Money! Currency! KA-CHING
- Replies: 110
- Views: 45148
Re: Money! Currency! KA-CHING
It seems interesting but I question the exploitablity of it, getting C4 charges and C20r's is a powerful thing, not to mention how you explain the mercenary disappearing when their contract runs out. bluespace. There will be sparks and teleportation noises. That said, the merc's gear will disappear...
- Fri May 09, 2014 5:07 pm
- Forum: Ideas
- Topic: Space Lich ~ The eviller Space Wizard
- Replies: 19
- Views: 7785
Re: Space Lich ~ The eviller Space Wizard
No, as it's own thing. EI NATH is nothing like explode flesh, which will work at range, as it would be useless otherwise.
- Fri May 09, 2014 5:04 pm
- Forum: Ideas
- Topic: Bota-Knight Armor?
- Replies: 7
- Views: 2702
Re: Bota-Knight Armor?
If sprites get made I'll code this.
- Fri May 09, 2014 10:18 am
- Forum: General Chat
- Topic: Your SS13 confessions
- Replies: 120
- Views: 38543
Re: Your SS13 confessions
When people demand.superpowers, I take a copy of their uI + ue, then after they leave, turn a monkey man into them and post compromising naked photos on newscasters.
- Thu May 08, 2014 9:13 pm
- Forum: Ideas
- Topic: Adding Traitors to all rounds.
- Replies: 26
- Views: 6773
Re: Adding Traitors to all rounds.
or lings.
- Thu May 08, 2014 3:07 pm
- Forum: General Chat
- Topic: Stories of rage, tears and regret
- Replies: 2833
- Views: 853083
Re: Stories of rage, tears and regret
oh noes A TATER GOT GREENTEXT
AGHHHHHTHISISTEWORSTTNGEVER.
Greentext is not winning. Redtext is not losing.
seriously at least Borg the poor fucker, especially since he tried to do something creative and let a Goliath loose on the station rather than ebow esword kill kill kill.
AGHHHHHTHISISTEWORSTTNGEVER.
Greentext is not winning. Redtext is not losing.
seriously at least Borg the poor fucker, especially since he tried to do something creative and let a Goliath loose on the station rather than ebow esword kill kill kill.
- Thu May 08, 2014 1:54 pm
- Forum: Coding
- Topic: Dropped() question
- Replies: 2
- Views: 1359
Dropped() question
Let's say I have code that runs like so:
Obj/item/Urist/dropped()
Check for the presence of Urist in the jumpsuit slot
If the removal of Urist from the jumpsuit slot triggere the call to dropped, will the check return true or false?
Obj/item/Urist/dropped()
Check for the presence of Urist in the jumpsuit slot
If the removal of Urist from the jumpsuit slot triggere the call to dropped, will the check return true or false?
- Thu May 08, 2014 1:41 pm
- Forum: Ideas
- Topic: Space Lich ~ The eviller Space Wizard
- Replies: 19
- Views: 7785
Re: Space Lich ~ The eviller Space Wizard
Feedback incoming
It's not original or different enough from wizard to be worth coding as it's own thing. I might adapt some of the traits into wizard spells though, most likely Explode Flesh.
It's not original or different enough from wizard to be worth coding as it's own thing. I might adapt some of the traits into wizard spells though, most likely Explode Flesh.
- Thu May 08, 2014 11:24 am
- Forum: NTStation Ideas
- Topic: Money! Currency! KA-CHING
- Replies: 110
- Views: 45148
Re: Money! Currency! KA-CHING
Yeah, but the intent is to set up the numbers such that if you try to solve all problems with dosh, you will very quickly run out of dosh. Power in particular is intended more as a way to make money then a way to spend it- the station rarely has trouble meeting it's power needs. Furthermore, the cre...
- Thu May 08, 2014 2:50 am
- Forum: General Chat
- Topic: Harmless prank ideas
- Replies: 37
- Views: 12457
Re: Harmless prank ideas
No, fill cryo with holy water. Too much ethanol is deadly.
- Thu May 08, 2014 2:45 am
- Forum: Video Games
- Topic: Dark Souls 2
- Replies: 67
- Views: 21830
Re: Dark Souls 2
I thought soul memory was the total number of souls you have spent? Doesn't that increase with level?
- Thu May 08, 2014 12:16 am
- Forum: Video Games
- Topic: Dark Souls 2
- Replies: 67
- Views: 21830
Re: Dark Souls 2
What's wrong with Soul Memory?
- Thu May 08, 2014 12:14 am
- Forum: NTStation Ideas
- Topic: Money! Currency! KA-CHING
- Replies: 110
- Views: 45148
Re: Money! Currency! KA-CHING
Coding work has BEGUN*. Current valuation of space cash is 1 Cargo Point = $500 Space Cash. There will be a new var for objects, value, which will hopefully determine the amount of money added to the cargo budget when they are sent away on the cargo shuttle. Naturally, rare minerals have a high valu...