Search found 1567 matches

by Drynwyn
Fri Dec 12, 2014 5:36 am
Forum: Thinking Cap
Topic: Nice tune, real easy
Replies: 953
Views: 244229

Re: Nice tune, real easy

I RETURN
THE SPACEMANS CANNOT BE ESCAPED
FUUUUUUUCK
by Drynwyn
Fri Dec 12, 2014 5:35 am
Forum: Town Hall
Topic: Events...
Replies: 129
Views: 34564

Re: Events...

I would kill a man for an Alien: Isolation event. That game may as well have been set on SS13.

(Seriously, I will send you a man's heart if that's what it takes. I'm ready. Let's do this.)
by Drynwyn
Tue Aug 12, 2014 3:53 am
Forum: Video Games
Topic: Nanotrasen Inc Needs You! (EVE online)
Replies: 401
Views: 105329

Re: Nanotrasen Inc Needs You! (EVE online)

Well, I've been thinking about trying EVE for some time now... I do like ship-flying games, and Anon-senpai suggested it, so what the hell. Is there a teamspeak or the like?
by Drynwyn
Tue May 27, 2014 11:58 am
Forum: Ideas
Topic: Minor Suggestions
Replies: 3767
Views: 960498

Re: Minor Suggestions

Anton Raginovsky wrote:I think that, once dead, you should no longer be considered deaf. That way, victims of bombings can stay in their bodies but still hear deadchat.
Bug noted. I'll take a look.
by Drynwyn
Tue May 27, 2014 10:30 am
Forum: Video Games
Topic: Dark Souls 2
Replies: 67
Views: 21830

Re: Dark Souls 2

Yeah, but if your opponent is competent he'll just run past you.
by Drynwyn
Sat May 24, 2014 4:40 am
Forum: NTStation Ideas
Topic: Money! Currency! KA-CHING
Replies: 110
Views: 45148

Re: Money! Currency! KA-CHING

Psyentific wrote:
paprika wrote:There's no real way to check if you arrest someone unless there was a whole new code thing built around arresting
If Mob & InBrigCell & NotSecurity, Counter++
If Counter => ArrestQuota, Get(Money)
Exploitable as fuck.

And 1 Cargo Point = 500 dollars space cash.
by Drynwyn
Fri May 23, 2014 2:07 pm
Forum: NTStation Ideas
Topic: Summon Melee
Replies: 13
Views: 6586

Re: Summon Melee

This is a thing on Artyom now.
by Drynwyn
Fri May 23, 2014 1:59 pm
Forum: NTStation Ideas
Topic: Money! Currency! KA-CHING
Replies: 110
Views: 45148

Re: Money! Currency! KA-CHING

Status Update Part 1 of the code is about 80% done. Part 1 consists of switching Cargo to a dollars system rather than points, and making items such as R&D creations, robot parts, and antagonist items salable. A "value" variable that defaults to zero was added to all obj/items to faci...
by Drynwyn
Tue May 20, 2014 2:19 pm
Forum: Video Games
Topic: Dark Souls 2
Replies: 67
Views: 21830

Re: Dark Souls 2

Warning: Sillies incoming, A look at the world of Dark Souls quickly confirms that this is not the last gasps of some boring world we don't care about. It is clearly Westeros, the world of Game of Thrones! Consider the following obvious parallels: Unintelligent White Walkers are the Hollowed. Intell...
by Drynwyn
Tue May 20, 2014 1:50 pm
Forum: General Chat
Topic: Appreciation thread
Replies: 48
Views: 16569

Re: Appreciation thread

I love you guys. Carry on, spessmens. Carry on.
by Drynwyn
Tue May 20, 2014 1:47 pm
Forum: General Chat
Topic: GUIDE: AUTOMATED TELESCIENCE/BUILDING A HONK
Replies: 37
Views: 12982

Re: GUIDE: AUTOMATED TELESCIENCE/BUILDING A HONK

there is a difference between knowing how to fuck everything up and applying that knowledge bomb recipes are simple and most of them are common knowledge by now. you still don't use that shit as non-antag, and if people abuse this knowledge in the same way they'll get banned for the exact same reas...
by Drynwyn
Tue May 20, 2014 1:12 pm
Forum: Thinking Cap
Topic: Nice tune, real easy
Replies: 953
Views: 244229

Re: Nice tune, real easy 2: Electric Boogaloo

Whoooooooooooo
by Drynwyn
Mon May 19, 2014 3:16 am
Forum: NTStation Ideas
Topic: Money! Currency! KA-CHING
Replies: 110
Views: 45148

Re: Money! Currency! KA-CHING

I don't plan on using PINs. The first half of this will just be a departmental funds thing, anyway- after that is set up, and there are some other uses for cash, I'll worry about wheter you have to pucnh in a number for raisins.
by Drynwyn
Sun May 18, 2014 9:23 pm
Forum: Video Games
Topic: Hat Wearing Simulator 2
Replies: 5
Views: 2125

Hat Wearing Simulator 2

Who all's a tf2 fan? What class do you play as?

As a side note, if there's anyone here who would really like any nonrare item but haven't been able to get ahold of it, I can prolly help.
by Drynwyn
Fri May 16, 2014 2:41 pm
Forum: Off Topic
Topic: This is where we HONK
Replies: 68
Views: 49784

Re: This is where we HONK

honkBOOM
HonkBOOOM
HONKBOOOOOM
honk
by Drynwyn
Fri May 16, 2014 2:37 pm
Forum: General Chat
Topic: ATTN: How to lower amount of SS13 Drama
Replies: 29
Views: 10250

Re: ATTN: How to lower amount of SS13 Drama

I cool off the official Coderbus© way.
1. Code a nerf for whatever killed you/kept you from greentext/made you sad.
2. Mail three dollars and fifty cents to any maintainer
3. await merge.
by Drynwyn
Thu May 15, 2014 10:33 am
Forum: Off Topic
Topic: Nice tune, real easy [SHITPOSTING GENERAL]
Replies: 129
Views: 46818

Re: Nice tune, real easy [SHITPOSTING GENERAL]

ZOMBIE PUGS
WE MUST HIDE FROM THE INFECTED THERE ARE TOO MANY
by Drynwyn
Thu May 15, 2014 10:18 am
Forum: NTStation Ideas
Topic: Stetchkin + Autolathe
Replies: 12
Views: 6677

Re: Stetchkin + Autolathe

PUG ZOMBIES. QUICKLY, PUT DOWN THE INFECTED BEFORE IT SPREADS FURTHER!
by Drynwyn
Wed May 14, 2014 10:15 pm
Forum: Ideas
Topic: Reduce the force feeding delay
Replies: 1
Views: 1383

Re: Reduce the force feeding delay

I support this.
by Drynwyn
Wed May 14, 2014 10:03 pm
Forum: General Chat
Topic: Security antag is back (on Sibyl/Basil)
Replies: 91
Views: 29544

Re: Security antag is back (on Sibyl/Basil)

I did some experiments during a 90~ population round on sybil the other day. I removed the limit of officers that can join, reinforced the brig (all windows in the office and permabrig replaced with rwalls, maint entrances removed and replaced with rwalls), spawned many extra gear lockers for the n...
by Drynwyn
Mon May 12, 2014 10:47 am
Forum: Off Topic
Topic: Nice tune, real easy [SHITPOSTING GENERAL]
Replies: 129
Views: 46818

Re: Nice tune, real easy [SHITPOSTING GENERAL]

*shrugs internally*
by Drynwyn
Mon May 12, 2014 2:16 am
Forum: NTStation Ideas
Topic: Money! Currency! KA-CHING
Replies: 110
Views: 45148

Re: Money! Currency! KA-CHING

Nanotrasen Scrip.
by Drynwyn
Mon May 12, 2014 2:05 am
Forum: Ideas
Topic: Space Lich ~ The eviller Space Wizard
Replies: 19
Views: 7785

Re: Space Lich ~ The eviller Space Wizard

EI NATH isn't OP, if you're anything approaching competent you can't get ei nathed unless you're stunned... And if you're stunned, your'e fucked anyway.

You just need to
Spoiler:
git gud
by Drynwyn
Sun May 11, 2014 5:23 am
Forum: General Chat
Topic: Screenshots General
Replies: 2758
Views: 919392

Re: Screenshots General

The robusters do not say, and the sayers do not robust.
by Drynwyn
Sun May 11, 2014 5:19 am
Forum: General Chat
Topic: Stories of rage, tears and regret
Replies: 2833
Views: 853083

Re: Stories of rage, tears and regret

The first one was unquestionably valid by sec. The second one is a bit of a gray area. By space law, having bombs outside the Toxins lab is Possesion of an Unauthorized Weapon- not a capital offense. However if there was reason to believe you were going to use them, which may well be "having th...
by Drynwyn
Sat May 10, 2014 6:33 pm
Forum: General Chat
Topic: Stories of rage, tears and regret
Replies: 2833
Views: 853083

Re: Stories of rage, tears and regret

who was the admin? Was that on this server?

Even as an antagonist, you still have protection from Urist McGriff. Being "right" with your guess doesn't make your guesswork valid.
by Drynwyn
Sat May 10, 2014 1:48 pm
Forum: Ideas
Topic: Minor Suggestions
Replies: 3767
Views: 960498

Re: Minor Suggestions

I don't know if this is minor or not, but an option when choosing jobs to set yourself as "In-Training". It basically designates you as a NTRookie, and lets people know that you have no idea what the fuck you're doing, so they don't just beat you with a wrench for making a mistake. I know...
by Drynwyn
Sat May 10, 2014 1:44 pm
Forum: NTStation Ideas
Topic: Money! Currency! KA-CHING
Replies: 110
Views: 45148

Re: Money! Currency! KA-CHING

The station Funds Management Console will allow for the transfer of dosh into (but not out of) individual employee's accounts. Of course, no loyal nanotrasen Captain or HoP would EVER abuse this ability. Nope, certainly not.
by Drynwyn
Sat May 10, 2014 4:29 am
Forum: Coding
Topic: Dropped() question
Replies: 2
Views: 1359

Re: Dropped() question

That's exactly what I needed. Thanks!
by Drynwyn
Sat May 10, 2014 4:17 am
Forum: NTStation Ideas
Topic: RANDOM EVENT: Birthday Box
Replies: 12
Views: 4573

Re: RANDOM EVENT: Birthday Box

I will code this if nobody else has when I get out of school in two weeks. It's not very hard code wise.
by Drynwyn
Sat May 10, 2014 4:15 am
Forum: General Chat
Topic: Little things you learned that are game changing
Replies: 2455
Views: 680690

Re: Little things you learned that are game changing

Apparently cardboard helmets block facehuggers.
by Drynwyn
Sat May 10, 2014 4:13 am
Forum: Ideas
Topic: Syndicate Factions (Traitor New Game+)
Replies: 29
Views: 16927

Re: Syndicate Factions (Traitor New Game+)

It would be pretty easy to stick a fluff faction in the You are a TRAITOR message.
by Drynwyn
Sat May 10, 2014 4:06 am
Forum: NTStation Ideas
Topic: Money! Currency! KA-CHING
Replies: 110
Views: 45148

Re: Money! Currency! KA-CHING

@Jam: Figuring out in-code if a sec officer is arresting someone for a crime as opposed to just sticking a buddy in a cell is impossible, and would be easily abused to gain dosh. Furthermore, >paying sec for brigging people Yeaaaaahhhh that's going to end well. @Gamarr: For money to work well it nee...
by Drynwyn
Fri May 09, 2014 10:52 pm
Forum: NTStation Ideas
Topic: Out of workplace spawns
Replies: 25
Views: 10213

Re: Out of workplace spawns

That'd work.
by Drynwyn
Fri May 09, 2014 9:26 pm
Forum: NTStation Ideas
Topic: Out of workplace spawns
Replies: 25
Views: 10213

Re: Out of workplace spawns

This would be bad for newbies. I learned how to do things by never going far from my workplace, because otherwise I got lost.
by Drynwyn
Fri May 09, 2014 9:24 pm
Forum: NTStation Ideas
Topic: Money! Currency! KA-CHING
Replies: 110
Views: 45148

Re: Money! Currency! KA-CHING

All right, mercs are out, noted. How would you suggest integrating money with Sec? Rentable off station holding cells?
by Drynwyn
Fri May 09, 2014 5:29 pm
Forum: NTStation Ideas
Topic: Money! Currency! KA-CHING
Replies: 110
Views: 45148

Re: Money! Currency! KA-CHING

Snowflake code isn't really needed here, just a child of the normal weapon or item that starts a delay when initialized and deletes itself when that delay ends. I won't have to recode shit. If anything, despawning the person will be harder because !!mobcode!!. Checking for mercenary status when a we...
by Drynwyn
Fri May 09, 2014 5:18 pm
Forum: NTStation Ideas
Topic: Money! Currency! KA-CHING
Replies: 110
Views: 45148

Re: Money! Currency! KA-CHING

It seems interesting but I question the exploitablity of it, getting C4 charges and C20r's is a powerful thing, not to mention how you explain the mercenary disappearing when their contract runs out. bluespace. There will be sparks and teleportation noises. That said, the merc's gear will disappear...
by Drynwyn
Fri May 09, 2014 5:07 pm
Forum: Ideas
Topic: Space Lich ~ The eviller Space Wizard
Replies: 19
Views: 7785

Re: Space Lich ~ The eviller Space Wizard

No, as it's own thing. EI NATH is nothing like explode flesh, which will work at range, as it would be useless otherwise.
by Drynwyn
Fri May 09, 2014 5:04 pm
Forum: Ideas
Topic: Bota-Knight Armor?
Replies: 7
Views: 2702

Re: Bota-Knight Armor?

If sprites get made I'll code this.
by Drynwyn
Fri May 09, 2014 10:18 am
Forum: General Chat
Topic: Your SS13 confessions
Replies: 120
Views: 38543

Re: Your SS13 confessions

When people demand.superpowers, I take a copy of their uI + ue, then after they leave, turn a monkey man into them and post compromising naked photos on newscasters.
by Drynwyn
Thu May 08, 2014 9:13 pm
Forum: Ideas
Topic: Adding Traitors to all rounds.
Replies: 26
Views: 6773

Re: Adding Traitors to all rounds.

or lings.
by Drynwyn
Thu May 08, 2014 3:07 pm
Forum: General Chat
Topic: Stories of rage, tears and regret
Replies: 2833
Views: 853083

Re: Stories of rage, tears and regret

oh noes A TATER GOT GREENTEXT
AGHHHHHTHISISTEWORSTTNGEVER.

Greentext is not winning. Redtext is not losing.

seriously at least Borg the poor fucker, especially since he tried to do something creative and let a Goliath loose on the station rather than ebow esword kill kill kill.
by Drynwyn
Thu May 08, 2014 1:54 pm
Forum: Coding
Topic: Dropped() question
Replies: 2
Views: 1359

Dropped() question

Let's say I have code that runs like so:

Obj/item/Urist/dropped()
Check for the presence of Urist in the jumpsuit slot


If the removal of Urist from the jumpsuit slot triggere the call to dropped, will the check return true or false?
by Drynwyn
Thu May 08, 2014 1:41 pm
Forum: Ideas
Topic: Space Lich ~ The eviller Space Wizard
Replies: 19
Views: 7785

Re: Space Lich ~ The eviller Space Wizard

Feedback incoming

It's not original or different enough from wizard to be worth coding as it's own thing. I might adapt some of the traits into wizard spells though, most likely Explode Flesh.
by Drynwyn
Thu May 08, 2014 11:24 am
Forum: NTStation Ideas
Topic: Money! Currency! KA-CHING
Replies: 110
Views: 45148

Re: Money! Currency! KA-CHING

Yeah, but the intent is to set up the numbers such that if you try to solve all problems with dosh, you will very quickly run out of dosh. Power in particular is intended more as a way to make money then a way to spend it- the station rarely has trouble meeting it's power needs. Furthermore, the cre...
by Drynwyn
Thu May 08, 2014 2:50 am
Forum: General Chat
Topic: Harmless prank ideas
Replies: 37
Views: 12457

Re: Harmless prank ideas

No, fill cryo with holy water. Too much ethanol is deadly.
by Drynwyn
Thu May 08, 2014 2:45 am
Forum: Video Games
Topic: Dark Souls 2
Replies: 67
Views: 21830

Re: Dark Souls 2

I thought soul memory was the total number of souls you have spent? Doesn't that increase with level?
by Drynwyn
Thu May 08, 2014 12:16 am
Forum: Video Games
Topic: Dark Souls 2
Replies: 67
Views: 21830

Re: Dark Souls 2

What's wrong with Soul Memory?
by Drynwyn
Thu May 08, 2014 12:14 am
Forum: NTStation Ideas
Topic: Money! Currency! KA-CHING
Replies: 110
Views: 45148

Re: Money! Currency! KA-CHING

Coding work has BEGUN*. Current valuation of space cash is 1 Cargo Point = $500 Space Cash. There will be a new var for objects, value, which will hopefully determine the amount of money added to the cargo budget when they are sent away on the cargo shuttle. Naturally, rare minerals have a high valu...