Search found 1548 matches
- Sat Apr 18, 2015 2:20 pm
- Forum: General Chat
- Topic: Screenshots General
- Replies: 2758
- Views: 919457
Re: Screenshots General
If this is is yesterday's round, a Central Command announcement saying to look at the mining station. We went over in the shuttle, about five blob spores came on when we arrived, then we hastily left (and almost died). The HoP's things were dissolved, and we called the shuttle. The red blob expanded...
- Sat Apr 18, 2015 10:54 am
- Forum: Coding Feedback
- Topic: Bluespace Crystals on mining
- Replies: 20
- Views: 4953
Re: Bluespace Crystals on mining
I like it, it's a good way to help science get to telesci 5 without them needing to gut the teleporter. This is really just a buff to the mining-science synergy. Your a god damn scrub if you need the teleporter to be deconned. How to get Bluespace 6: Telebacon Teleporter Circuit Board Sync Go to ro...
- Fri Apr 17, 2015 4:11 pm
- Forum: General Chat
- Topic: Simple Questions Thread
- Replies: 2095
- Views: 541949
Re: Simple Questions Thread
Put strange toys in in it and press 'discover'. Some of them are marginally interesting - they spawn hostile mobs, blow you up or teleport you into space when you use them. Effects I've found: Spawns corgi when used Spawns horde of random mobs (usually hostile) when used Explodes Teleports the user ...
- Thu Apr 16, 2015 4:50 pm
- Forum: Ideas
- Topic: Minor Suggestions
- Replies: 3767
- Views: 960681
Re: Minor Suggestions
You should be able to wear a bedsheet on your head slot to look spooky. Cult bedsheets (admin-only, I think) turn your sprite into a ghost whilst you wear it.
- Thu Apr 16, 2015 11:31 am
- Forum: Coding Feedback
- Topic: Abduction [Gamemode]
- Replies: 163
- Views: 43902
Re: Abduction [Gamemode]
Objective #1: Abduct and probe the AI. SUCCESS!
- Thu Apr 16, 2015 11:26 am
- Forum: Coding Feedback
- Topic: Shadowlings (Gamemode suggestion/replacement)
- Replies: 264
- Views: 68706
Re: Shadowlings (Gamemode suggestion/replacement)
Do they process reagents when in ascended form? If there was some way to inject them with {chemistry deathmix}, that might work. Maybe.
- Wed Apr 15, 2015 10:48 pm
- Forum: Ideas
- Topic: Minor Suggestions
- Replies: 3767
- Views: 960681
Re: Minor Suggestions
And the shutters should cover the door as well, because then a good AI can DOORCRUSH X2 COMBO! anyone who stands in the right place.
- Wed Apr 15, 2015 6:09 pm
- Forum: Closed Policy Discussion
- Topic: On the position of headmin and host.
- Replies: 87
- Views: 22097
Re: On the position of headmin and host.
B-but I want to ERP in Patient Room A at the same time! I can't ghost and ERP at the same time...
... unless I do it in deadchat! Genius!
... unless I do it in deadchat! Genius!
- Wed Apr 15, 2015 4:32 pm
- Forum: Closed Policy Discussion
- Topic: On the position of headmin and host.
- Replies: 87
- Views: 22097
Re: On the position of headmin and host.
How else do you expect people to watch secret ERP in Patient Room B?
- Tue Apr 14, 2015 11:03 pm
- Forum: Ideas
- Topic: Minor Suggestions
- Replies: 3767
- Views: 960681
Re: Minor Suggestions
Remember that when something travels at speed in space and hits something else, it bounces off. (Shoot yourself out a mass driver and test it.)
How would you code it so that the crate can still hit people when it's flying through space at Mach 3, but not bounce off the window?
How would you code it so that the crate can still hit people when it's flying through space at Mach 3, but not bounce off the window?
- Tue Apr 14, 2015 10:15 pm
- Forum: Ideas
- Topic: Minor Suggestions
- Replies: 3767
- Views: 960681
Re: Minor Suggestions
You are a Traitor! Your objective is to steal a set of ablative armour.
(One ablative crate later...)
(One ablative crate later...)
- Sun Apr 12, 2015 11:18 pm
- Forum: General Chat
- Topic: Screenshots General
- Replies: 2758
- Views: 919457
- Sun Apr 12, 2015 1:41 pm
- Forum: General Chat
- Topic: Traitor Ideas you wanna pull off.
- Replies: 302
- Views: 80938
Re: Traitor Ideas you wanna pull off.
Set one on fire and sprinkle potassium on the floor. They'll all ignite each other, and you can't extinguish them for fear of the water reacting with the potassium.
- Sat Apr 11, 2015 9:20 pm
- Forum: Ideas
- Topic: ITT: We make shitty suggestions and come up with poor ideas.
- Replies: 3940
- Views: 1067563
Re: ITT: We make shitty suggestions and come up with poor id
Drones need a hardsuit-piercing neurotoxin hypospray they can only use when curled up in a ball (i.e. when they've been picked up).
- Sat Apr 11, 2015 12:32 pm
- Forum: General Chat
- Topic: Simple Questions Thread
- Replies: 2095
- Views: 541949
Re: Simple Questions Thread
You'll know if it's in the right state when it has a red exclamation mark on it.
Does it still work on dead people (i.e. like normal) when EMPed?
Does it still work on dead people (i.e. like normal) when EMPed?
- Fri Apr 10, 2015 9:36 pm
- Forum: Archived/Deleted
- Topic: Headmin Candidate: [Stickymayhem]
- Replies: 45
- Views: 11918
Re: Headmin Candidate: [Stickymayhem]
If you're the admin choice of headmin, can you win this one as well and become a two-headed hydramin?
- Fri Apr 10, 2015 4:53 pm
- Forum: Former Admins
- Topic: [No Longer Admin] Stickymayhem
- Replies: 329
- Views: 121517
Re: Stickymayhem
Congratulations. I hope you'll be a good headmin.
- Fri Apr 10, 2015 12:15 pm
- Forum: General Chat
- Topic: /tg/Station13 is crowd funded! Find out how to contribute here [Updated March 2023]
- Replies: 83
- Views: 1645466
Re: TGSTATION IS CROWD FUNDED
I'll give $5/month later. Good luck.
- Wed Apr 08, 2015 12:14 pm
- Forum: Ideas
- Topic: Gunsmithing; And how it works
- Replies: 93
- Views: 26622
Re: Gunsmithing; And how it works
Or they can assist the Detective in investigations and act as a prosecutor in trials, shouting; "OBJECTION!" every second sentence.
Re: Torture!
It's an interesting idea, but I think pulling out someone's fingernails/eyeballs might be just a little too graphic.
You mentioned burning making Asimov/Corporate/Paladin AIs not mind, since it doesn't deal damage. I have a feeling Paladin AIs might object to torture in general?
You mentioned burning making Asimov/Corporate/Paladin AIs not mind, since it doesn't deal damage. I have a feeling Paladin AIs might object to torture in general?
- Tue Apr 07, 2015 11:00 pm
- Forum: Coding Feedback
- Topic: Implants impossible to get unless xenos appear
- Replies: 26
- Views: 5962
Re: Implants impossible to get unless xenos appear
It doesn't make you robust in combat, but it stops Assistants disarming you and stealing your stuff. And that's what matters.
- Tue Apr 07, 2015 5:03 pm
- Forum: Roleplaying
- Topic: GET DAT FUKKEN DISK 2: ELEKTRIK DISKALOO
- Replies: 154
- Views: 37225
Re: GET DAT FUKKEN DISK 2: ELEKTRIK DISKALOO
Job: Cadence Meme, Operative operating operationally Action: Cadence stared at the newcomer's dynamic entrance, raising an eyebrow. Slamming her hand on the table again - that poor table - she suggested a stealth-based course of action, the details of which are not covered here. Her plan involved p...
- Tue Apr 07, 2015 4:58 pm
- Forum: Coding Feedback
- Topic: Implants impossible to get unless xenos appear
- Replies: 26
- Views: 5962
Re: Implants impossible to get unless xenos appear
Genetics is RNG-based. You might get x-ray early, you might find it on your last block after two hours of work. R&D is path-based. Follow a guide (such as http://pastebin.com/p631LtdZ, for instance) and you can't go wrong. X-ray is horribly overpowered. Thermals are overpowered, but not too much...
- Tue Apr 07, 2015 1:37 pm
- Forum: Spriting and Mapping
- Topic: MetaStation Thread (v41J 11/05/2015)
- Replies: 197
- Views: 89179
Re: MetaStation (v40D 23/02) and Mapping Guide
"Removed non-functional gun charger from the shuttle bridge" Could you set it so it doesn't use power instead? (Similarly, the NanoMeds in shuttle medbay don't work because there's no power.) Also, is that two foxes in the Captain's Office? http://prntscr.com/6qpht1 Minor suggestion - can ...
- Mon Apr 06, 2015 11:02 pm
- Forum: Coding Feedback
- Topic: "Removes stunprods, cablecuffs, spears"
- Replies: 81
- Views: 16500
Re: "Removes stunprods, cablecuffs, spears"
We don't need to correct the tools available; we need to correct the attitude with which people misuse them.
- Mon Apr 06, 2015 8:56 pm
- Forum: Ideas
- Topic: Gunsmithing; And how it works
- Replies: 93
- Views: 26622
Re: Gunsmithing; And how it works
You can only build a part (i.e. you only have its blueprint) if you've already deconstructed two of that part already. Disassembling a gun for its parts should have a chance to destroy a part - double so if it's a syndicate gun (due to their unfamiliar nature). You can order part crates (not bluepri...
- Mon Apr 06, 2015 8:30 pm
- Forum: General Chat
- Topic: Simple Questions Thread
- Replies: 2095
- Views: 541949
Re: Simple Questions Thread
I'm a fan of flurosulfuric acid smoke - but it only works for surprise attacks (and mousetrapped boxes), since if someone runs away from it, it will fail. It also causes damage to the target's things and nearby objects, so don't use it if you want to loot them. ClF3 foam is good as well, but it caus...
- Mon Apr 06, 2015 8:17 pm
- Forum: Ideas
- Topic: Gunsmithing/Building
- Replies: 24
- Views: 6444
Re: Gunsmithing/Building
Those exist in the code.John_Oxford wrote:I /intend/ to keep this some what logical, we arent just saying FUCK IT! PEN GUNS THAT FIRE NUKES FOR EVERYONE!
Well, they fire meteors, but it's the same principle.
- Mon Apr 06, 2015 11:55 am
- Forum: Coding Feedback
- Topic: Implants impossible to get unless xenos appear
- Replies: 26
- Views: 5962
Re: Implants impossible to get unless xenos appear
Just to clarify, has the tech level change actually gone through for implants? I was under the impression it was just a (good) suggestion, needing high Biotech (i.e. alien brains... or a microlaser health analyzer, you traitor, you). I've never seen a revive implant, either in the Protolathe's medic...
- Mon Apr 06, 2015 12:25 am
- Forum: Coding Feedback
- Topic: RnD powercreep
- Replies: 65
- Views: 15251
Re: RnD powercreep
I have a copy of the old code (with the Dark Souls-esque away missions), and it really is just like you say. I like that about them, though - the best way to clear an away mission was to toss a bombcap bomb or five through the gateway, by the looks of it. Can simple mobs (including hostile syndicate...
- Mon Apr 06, 2015 12:13 am
- Forum: General Chat
- Topic: EVENT: Fascist Work Station (DELAYED)
- Replies: 50
- Views: 13081
Re: EVENT: Fascist Work Station
There will be no Owl. :owlman: Owl, defender of justice and protector of the innocent, they who stalk the night with wing and claw, delivering the law's divine might unto those who dare trespass against it. Of course, they'd get hunted down and executed in minutes, but. Maybe put an owl suit in the...
- Sun Apr 05, 2015 11:23 pm
- Forum: Coding Feedback
- Topic: "Removes stunprods, cablecuffs, spears"
- Replies: 81
- Views: 16500
Re: "Removes stunprods, cablecuffs, spears"
The problem with stunning someone, cuffing them and dragging them in for questioning (whether as Security, an involved party or even as your resident vigilante) is that inevitably, when you're going through the hallways, someone (probably in a grey jumpsuit, budget insulated gloves and a wallet for ...
- Sun Apr 05, 2015 11:15 pm
- Forum: Coding Feedback
- Topic: RnD powercreep
- Replies: 65
- Views: 15251
Re: RnD powercreep
X-ray guns do have genuine, non-overpowered uses (dealing with perma'd prisoners whilst simultaneously practising your aim; killing aliens trapped in a confined space), but blobs really can't defend against them. Maybe make the x-rays stop after they pass through a few tiles of denseness (mobs, wall...
- Sun Apr 05, 2015 11:05 pm
- Forum: Coding Feedback
- Topic: "Removes stunprods, cablecuffs, spears"
- Replies: 81
- Views: 16500
Re: "Removes stunprods, cablecuffs, spears"
You were bwoinked for critting someone and dragging them to medbay? That's my #1 favourite 'EMT versus grifflord' strategy. I applaud you. Really, though, stunprods and cuffs are necessary. How else do you plan to semi-stealthily take down the HoS as a ling? And spears have never even been a problem...
- Sun Apr 05, 2015 10:57 pm
- Forum: Coding Feedback
- Topic: Proposed Crit Changes Feedback/Discussion
- Replies: 21
- Views: 4970
Re: Proposed Crit Changes Feedback/Discussion
Actually, the idea of someone in crit pulling out their pistol and firing a single shot at their attacker before slumping to the floor and dying is quite interesting. Or someone who's just been shot four times; as they die, they press their remote signaller, detonating the bombs hidden around the st...
- Sun Apr 05, 2015 10:48 pm
- Forum: Coding Feedback
- Topic: RnD powercreep
- Replies: 65
- Views: 15251
Re: RnD powercreep
As a regular RD, anyone who says that endgame R&D is balanced isn't being honest. Science, more so than any other department, has access to shiny toys - and due to the nature of R&D, anyone competent, or with a guide (http://pastebin.com/p631LtdZ I'll just leave this here) can get those easi...
- Sun Apr 05, 2015 10:43 pm
- Forum: Coding Feedback
- Topic: "Removes stunprods, cablecuffs, spears"
- Replies: 81
- Views: 16500
Re: "Removes stunprods, cablecuffs, spears"
Don't do this. Stunprods aren't just useful for subduing someone in melee non-lethally if you don't have a stunbaton, or as an offensive tool for antags, but I use them in R&D for Combat 3. I-I mean, they're useful for other things as well - in fact, they're one of a Revolutionary's weapons of c...
- Sun Apr 05, 2015 10:26 pm
- Forum: General Chat
- Topic: EVENT: Fascist Work Station (DELAYED)
- Replies: 50
- Views: 13081
Re: EVENT: Fascist Work Station
The clown will finally fulfill his true purpose as Security-exclusive piñata, I suppose. And the mime will Owl. There's an Owl Hardsuit in the code (it's a reskinned nuclear/traitor blood-red). If the mime is the Owl, they need this. It can hold an active energy sword in its suit storage slot, or a...
- Sun Apr 05, 2015 10:22 pm
- Forum: Ideas
- Topic: Remove roundstart asssitant
- Replies: 22
- Views: 5284
Re: Remove roundstart asssitant
I feel like the only one who skipped the "Observe and play Assistant" phase and jumped right into Roboticist. It's a great job for beginners. Though I was tasked with building a Cyborg my first round and just as I got the brain out, a Singularity began to eat the lab while the brain screa...
- Sun Apr 05, 2015 2:20 pm
- Forum: Coding Feedback
- Topic: New Plasma Cutters
- Replies: 10
- Views: 3963
Re: New Plasma Cutters
Laser weapons have the advantage of being able to shoot through windows, which is exceptionally useful against carp. Additionally, laser-protective gear is harder to come by (there's only one set of ablative) and many have nonlethal modes for when you want to subdue, not kill. Compared to this, ball...
- Sun Apr 05, 2015 11:18 am
- Forum: Ideas
- Topic: Changeling Objectives
- Replies: 10
- Views: 1982
Re: Changeling Objectives
I wouldn't say debrain objectives are difficult - it's just killing someone with an extra step. However, they are awful objectives. Debraining someone (and it has to be their current brain) takes them out of the round forever, unless they become a drone, pAI, alien, golem etc. And although lings are...
- Sun Apr 05, 2015 11:12 am
- Forum: Coding Feedback
- Topic: Proposed Crit Changes Feedback/Discussion
- Replies: 21
- Views: 4970
Re: Proposed Crit Changes Feedback/Discussion
You don't "stare at a black screen for 10 minutes" (iamgoofball in the PR). You stare at a black screen for a few seconds, then wait for your killer to come back and whisper your last words. Or you succumb, but that's less fun. You only stare at a black screen for {however long it takes fo...
- Sat Apr 04, 2015 5:47 pm
- Forum: Closed Policy Discussion
- Topic: On the position of headmin and host.
- Replies: 87
- Views: 22097
Re: On the position of headmin and host.
The ERP ban was from before An0n3 was made host (and so not a host job), and Kavaloosh was harassing other players.
It's not too hard to work out. If it affects players directly in-game, it's a headmin thing - if not, it's a host thing.
It's not too hard to work out. If it affects players directly in-game, it's a headmin thing - if not, it's a host thing.
- Sat Apr 04, 2015 10:41 am
- Forum: General Chat
- Topic: OFFICIAL SERVER IS DOWN THREAD: MSO GOT HIGH!
- Replies: 508
- Views: 231831
Re: OFFICIAL SERVER IS DOWN THREAD: RETURN OF THE CRASH
You can turn them back on?
Well, now I feel silly.
Well, now I feel silly.
- Sat Apr 04, 2015 10:38 am
- Forum: Closed Policy Discussion
- Topic: On the position of headmin and host.
- Replies: 87
- Views: 22097
Re: On the position of headmin and host.
What is all this rubbish with public logs anyways? Why are they are thing, and why doesnt Anon want them? Public logs are where anyone can access a full log of a round that happened (not ones in progress, though) for any reason. At the moment, you can usually get it by asking the admins, but were t...
- Fri Apr 03, 2015 11:16 pm
- Forum: General Chat
- Topic: Memorable Quotes
- Replies: 1434
- Views: 444987
Re: Memorable Quotes
OOC: TheNightingale: Narnar has a tendency to gib anything that comes in contact with her. OOC: CrimsonVision: she does yeah. OOC: Anonmare: "Her" It's a she? OOC: TheNightingale: I 'accidentally' spawned one in the Syndicate base on my test server, and... OOC: TheNightingale: Well, of cou...
- Fri Apr 03, 2015 6:00 pm
- Forum: General Chat
- Topic: OFFICIAL SERVER IS DOWN THREAD: MSO GOT HIGH!
- Replies: 508
- Views: 231831
Re: OFFICIAL SERVER IS DOWN THREAD: RETURN OF THE CRASH
Basil's down. Send help.
- Fri Apr 03, 2015 2:39 pm
- Forum: Coding Feedback
- Topic: Bring back self surgery
- Replies: 44
- Views: 16867
Re: Bring back self surgery
And implants/robotic limbs (for augmentations)? It should be able to extract things too, like xeno larvae, implants or chest cavities.
- Fri Apr 03, 2015 11:27 am
- Forum: Ideas
- Topic: Allowinga way for forced slimes to revert to slime persons
- Replies: 16
- Views: 4090
Re: Allowinga way for forced slimes to revert to slime perso
Genetics, perhaps? Like a monkey is to a human, a slime is to a slimeperson.