Search found 1548 matches
- Sun May 03, 2015 10:16 pm
- Forum: Closed Policy Discussion
- Topic: Paladin lawset
- Replies: 53
- Views: 15979
Re: Paladin lawset
How can you punish someone who harms innocents (Law 5) without associating with them (Law 1)?
- Sun May 03, 2015 5:01 pm
- Forum: Ideas
- Topic: A more secure station (ID CONSOLE)
- Replies: 24
- Views: 5038
Re: A more secure station (ID CONSOLE)
You can't incinerate an ID, though. You can space them, and I think you might be able to put them in a bag and acid the bag (or put them in a forensic bag, in a box, in a normal bag, then acid that).
- Sun May 03, 2015 8:43 am
- Forum: Resolved Requests
- Topic: Ban Request: Geneticist banbaiting sec (monkey DNA and riot)
- Replies: 70
- Views: 13214
Re: Ban Request: Geneticist banbaiting sec (monkey DNA and r
From the perspective of Space Law, the Geneticist did as follows: - 301 - Assault with a deadly weapon (monkeying someone = just as bad as, if not worse than, murdering them. Attempted murder is also a possible charge.) - 5 minutes - 302 - Assault of an Officer (ditto, plus disarming and punching) -...
- Thu Apr 30, 2015 10:32 pm
- Forum: Ideas
- Topic: Laying Tools to make construction bearable
- Replies: 14
- Views: 2792
Re: Laying Tools to make construction bearable
It is, but it doesn't build automatically. An auto mode would be helpful for hull, I suppose - either that or just metal rod/floor tile juggling.
- Thu Apr 30, 2015 9:33 pm
- Forum: Ideas
- Topic: Laying Tools to make construction bearable
- Replies: 14
- Views: 2792
Re: Laying Tools to make construction bearable
The RPD has infinite charge, and is quite a portable pipe dispenser. It's invaluable for blocking places off with half-built disposal chutes (and fighting space wind with them too).
- Thu Apr 30, 2015 5:43 pm
- Forum: Ideas
- Topic: Admin buttons you'd like to see
- Replies: 41
- Views: 10453
Re: Admin buttons you'd like to see
A 'reset to default' button in the debug tab? Would that be possible without entirely restarting the game world?
- Wed Apr 29, 2015 9:48 pm
- Forum: Ideas
- Topic: ITT: We make shitty suggestions and come up with poor ideas.
- Replies: 3940
- Views: 1067511
Re: ITT: We make shitty suggestions and come up with poor id
Still less destructive than the meteors.
- Wed Apr 29, 2015 2:28 pm
- Forum: Ideas
- Topic: Add zoomout option for Ghosts like the Admins have
- Replies: 6
- Views: 1481
Re: Add zoomout option for Ghosts like the Admins have
Rather than the full 124, maybe the 1-14 toggle for ghosts? It's not as likely to DC the ghost in question, and it'd be harder to use for spooky metacomms.
- Wed Apr 29, 2015 2:25 pm
- Forum: Coding Feedback
- Topic: Revenant(New random event antag)
- Replies: 15
- Views: 3824
Re: Revenant(New random event antag)
Maybe make it so they can't phase through walls (like normal ghosts) when they're visible? It'd stop them saxxing, at least. Don't give them knockdown powers either: a revenant ghost is one who attacks the injured and harvests their souls, not stunspikes the Captain on the Bridge.
- Wed Apr 29, 2015 2:18 pm
- Forum: Coding Feedback
- Topic: Minor Feedback
- Replies: 693
- Views: 234116
Re: Minor Feedback
Set the target on fire, do light brute+burn damage, give them some firestacks and inject 1u spore toxin into them?
(Stop, drop and roll! And do it again, and again, and keep doing it!)
(Stop, drop and roll! And do it again, and again, and keep doing it!)
- Wed Apr 29, 2015 7:30 am
- Forum: General Chat
- Topic: Traitor Security Improves Security and Sec. Players
- Replies: 41
- Views: 10135
Re: Traitor Security Improves Security and Sec. Players
It might work, but Security relies on trust - they don't have it at the moment (people can and will run up to you and steal your prisoner), and this certainly wouldn't help the anti-Sec meta. I read somewhere about a 'loose cannon'-type Security antag: no uplink or objectives, but they're not bound ...
- Mon Apr 27, 2015 9:49 pm
- Forum: General Chat
- Topic: Syndicate Surplus Craze: Luckiest/Unluckiest
- Replies: 9
- Views: 3322
Re: Syndicate Surplus Craze: Luckiest/Unluckiest
Recycle the autoloaders in the autolathe and exchange them for stetchkin ammo boxes, then dual-wield to be literally Rambo. Give the soap to the Janitor; they deserve it.
- Sun Apr 26, 2015 8:06 pm
- Forum: Ideas
- Topic: Space Rome overhaul
- Replies: 22
- Views: 5614
Re: Space Rome overhaul
SPACE ROME II: HAIL CAESAR AutoDrobe (requires both hack + coin): 15 Brute 'Pugio'; small item, high embed chance (throwforce 15) Roman heavy armour (40 Brute, 20 bullet (it's solid metal), 30 laser (SHINY metal), 10 energy, 25 bomb, 25 bio - bulky, slowdown=1, holds Roman paraphernalia) Adminspawn...
- Sat Apr 25, 2015 8:12 pm
- Forum: Ideas
- Topic: Minor Suggestions
- Replies: 3767
- Views: 960665
Re: Minor Suggestions
"Hey, can you take these gloves off me? I kind of have them stuck to my ha-"
"TRAITOR LYNCH HE"
"TRAITOR LYNCH HE"
- Sat Apr 25, 2015 5:26 pm
- Forum: Closed Policy Discussion
- Topic: Workplace Invaders
- Replies: 55
- Views: 13876
Re: Workplace Invaders
Where on that chart does 'they draw a stunprod and your lethal force fails' fit in?
- Sat Apr 25, 2015 10:55 am
- Forum: Closed Policy Discussion
- Topic: Workplace Invaders
- Replies: 55
- Views: 13876
Re: Workplace Invaders
But medical's also full of unrobust scrubs like me who can't saw people anyway.
- Sat Apr 25, 2015 10:28 am
- Forum: Ideas
- Topic: Gunsmithing [The Final one, this shits getting old]
- Replies: 23
- Views: 5387
Re: Gunsmithing [The Final one, this shits getting old]
It's actually not a bad idea; it's just new and different, and therefore scary. (Also possibly horribly overpowered, if we really do get pulse miniguns.) Has it been coded, or is this all just hypothetical? I just realised, this takes out one of the main weaknesses of the Armory - going via space. I...
- Sat Apr 25, 2015 10:15 am
- Forum: Closed Policy Discussion
- Topic: Workplace Invaders
- Replies: 55
- Views: 13876
Re: Workplace Invaders
If they break into Robotics, they're clearly doing it to get borged. You might as well hasten the process. And Genetics similarly; they want TK/Hulk, so lock them in a scanner and test the blocks on them. You note that 'most departments don't have the means to nonlethally detain someone' - but this ...
- Fri Apr 24, 2015 11:04 pm
- Forum: Ideas
- Topic: Minor Suggestions
- Replies: 3767
- Views: 960665
Re: Minor Suggestions
You have to take the gloves off to disable it... so if you activate it with both hands full, you're SOL.
- Fri Apr 24, 2015 11:02 pm
- Forum: General Chat
- Topic: Syndicate Surplus Craze: Luckiest/Unluckiest
- Replies: 9
- Views: 3322
Re: Syndicate Surplus Craze: Luckiest/Unluckiest
AI was perfectly in rights to want you out of secure tech. AI policy specifically states as the only place you can bolt at roundstart too. Of course, I never bolt it because any traitor ballsy enough to actually steal the board instead of printing their own like an autist RD deserves that chance. (...
- Fri Apr 24, 2015 10:58 pm
- Forum: Ideas
- Topic: ITT: We make shitty suggestions and come up with poor ideas.
- Replies: 3940
- Views: 1067511
Re: ITT: We make shitty suggestions and come up with poor id
Why not both? Baymed itself is horrifying, but amplified by ZAS, a million times more. on an unrelated note i would like to nominate running into nightingale on bay totally by accident as one of the more awkward ss13 experiences ive had Come now, I wasn't that bad... I was just as surprised as you;...
- Fri Apr 24, 2015 10:03 pm
- Forum: Ideas
- Topic: ITT: We make shitty suggestions and come up with poor ideas.
- Replies: 3940
- Views: 1067511
Re: ITT: We make shitty suggestions and come up with poor id
Why not both? Baymed itself is horrifying, but amplified by ZAS, a million times more.
- Fri Apr 24, 2015 7:25 pm
- Forum: Ideas
- Topic: Space Rome overhaul
- Replies: 22
- Views: 5614
Re: Space Rome overhaul
You can't wield a gladius; it's meant to be used alongside a shield. The idea was mainly so admins could spawn in overpowered Space Romans - a small dagger in the autodrobe would be good too, I like that idea.
- Fri Apr 24, 2015 4:21 pm
- Forum: Ideas
- Topic: Minor Suggestions
- Replies: 3767
- Views: 960665
Re: Minor Suggestions
Suggestion time... Raise the price of Security clothing crates from 30 to 35, and add the HoS's trenchcoat (the one they spawn with). Add a bulletproof helmet crate, requiring Armory access to open, costing 15 points, and containing three bulletproof helmets. Add ablative helmets! One in the Armory,...
- Fri Apr 24, 2015 4:10 pm
- Forum: Ideas
- Topic: Space Rome overhaul
- Replies: 22
- Views: 5614
Space Rome overhaul
CITIZEN! Before we begin, I must make one thing quite clear! ROMANES EUNT DOMUS . The disappointing thing about being a member of the IMPERIAL LEGION... is that there's no armour. Also that your stuff never fits where you want it to. What we really need... is more Space Rome. A unique sword and set ...
Re: Torture!
The difference, bandit, is that murder and assassination isn't graphic (byond 'his limbs flew off whoops'). This sort of torture is rather vivid.
- Fri Apr 24, 2015 7:29 am
- Forum: Closed Policy Discussion
- Topic: Security needs new rules
- Replies: 186
- Views: 38629
Re: Security needs new rules
Carry a pair of zipties on you, strip their radio (leave it in their pocket) and bucklecuff someone to the nearest chair. Bam, instant two-minute sentence in the field.
- Fri Apr 24, 2015 6:57 am
- Forum: Ideas
- Topic: Positronic Brains?
- Replies: 21
- Views: 7519
Re: Positronic Brains?
Silently disabling them during malf still allows people to meta 'not-malf'. "The posibrain booted up, so we know the APC was emagged", et cetera. Maybe: Malf ability (low cost): 'disable positronic brain network'. Stops posibrains working from then onwards; it doesn't affect any ghosts alr...
- Fri Apr 24, 2015 6:51 am
- Forum: Coding Feedback
- Topic: GOONCHEM FEEDBACK 2.0
- Replies: 130
- Views: 32207
Re: GOONCHEM FEEDBACK 2.0
Mediborgs/bots shouldn't be able to OD people on omnizine... but they should be able to heal people at least moderately effectively.
How about a chemical around halfway in between omnizine and salglu in effectiveness, which can be made in Chemistry and which mediborgs/bots start with?
How about a chemical around halfway in between omnizine and salglu in effectiveness, which can be made in Chemistry and which mediborgs/bots start with?
- Fri Apr 24, 2015 6:47 am
- Forum: Closed Policy Discussion
- Topic: Security needs new rules
- Replies: 186
- Views: 38629
Re: Security needs new rules
Special traitor Security, where they don't have any objectives but don't have to follow Space Law.
Be the Security this station deserves. Not the one they need.
Be the Security this station deserves. Not the one they need.
- Thu Apr 23, 2015 4:35 pm
- Forum: General Chat
- Topic: Honorable Mentions
- Replies: 46
- Views: 13786
Re: Honorable Mentions
This is a good thread. ==Connecting to external mainframe... ==Accessing database... Confirm authorisation, please. {*****************************************} Authorisation confirmed. Requesting identification subroutine... {NTS.AI/F_init?=Y/D_S:AT/SC/C-455/v2216.exe} Identification confirmed. Welc...
- Thu Apr 23, 2015 3:59 pm
- Forum: Coding Feedback
- Topic: Minor Feedback
- Replies: 693
- Views: 234116
Re: Minor Feedback
Some Hitler removed eternal burning of borgs splashed with wielding fuel untill someone extinguishes them. Cant defeat secborg with just beaker of fuel and zippo anymore ;-;7 They're made of metal; they wouldn't take burn damage anyway, I'd expect. Though the idea of a borg stop-drop-rolling and no...
- Wed Apr 22, 2015 10:32 pm
- Forum: Closed Policy Discussion
- Topic: Events/Button-Mashing/Badminning Discussion
- Replies: 52
- Views: 14171
Re: Events/Button-Mashing/Badminning Discussion
I-Saegrimr wrote:Yeah but nobody wants to play with the DM that tries to shove his half-god catgirl DMPC into every story.oranges wrote:Fuck if anything we need more buttons, half the point of a rpg is to have a game master who helps make the game feel more alive.
... never mind
- Wed Apr 22, 2015 10:30 pm
- Forum: General Chat
- Topic: EVENT: Fascist Work Station (DELAYED)
- Replies: 50
- Views: 13081
Re: EVENT: Fascist Work Station (DELAYED)
Assume it's a ~3 hour round and people sleep at 24:00; it should help with fitting it in for time zones.
- Wed Apr 22, 2015 4:15 pm
- Forum: General Chat
- Topic: EVENT: Fascist Work Station (DELAYED)
- Replies: 50
- Views: 13081
Re: EVENT: Fascist Work Station
That's 02:00 GMT (UK time) tomorrow morning. Could someone save logs for me (or an in-depth summary) please?
- Wed Apr 22, 2015 1:25 pm
- Forum: Coding Feedback
- Topic: Abduction [Gamemode]
- Replies: 163
- Views: 43902
Re: Abduction [Gamemode]
Ayyliums.
- Wed Apr 22, 2015 1:24 pm
- Forum: Coding Feedback
- Topic: Minor Feedback
- Replies: 693
- Views: 234116
Re: Minor Feedback
Ripleys have six slots now, and uranium reactors are just as good. You know you want to.
- Wed Apr 22, 2015 1:23 pm
- Forum: Closed Policy Discussion
- Topic: Asimov Borg's
- Replies: 19
- Views: 3872
Re: Asimov Borg's
P.A.L.A.D.I.N is 'do the right thing'. If the Captain is running around shooting people, a Paladin AI could, in theory, doorcrush them (as to let them continue would be an evil act). You're thinking of T.Y.R.A.N.T, I think - 'respect authority figures so long as they're strong, and punish people who...
- Wed Apr 22, 2015 1:08 pm
- Forum: Closed Policy Discussion
- Topic: Asimov Borg's
- Replies: 19
- Views: 3872
Re: Asimov Borg's
When dealing with Asimov borgs - and AIs - as (effectively non-Asimov) Security, you have a few options: - Agree to the silicon's suggestion of 'don't forceborg them' and instead give them a choice - solitary in a straitjacket or 'voluntary' borging. If they say they volunteer in front of the AI, it...
- Wed Apr 22, 2015 1:03 pm
- Forum: Ideas
- Topic: Minor Suggestions
- Replies: 3767
- Views: 960665
Re: Minor Suggestions
Note: the Reticence has a mounted RCD too.
Because it makes walls?
Get it?
Because it makes walls?
Get it?
- Wed Apr 22, 2015 1:03 pm
- Forum: Ideas
- Topic: Idea: Super Hero
- Replies: 10
- Views: 2796
Re: Idea: Super Hero
On that note, the Owl hardsuit helmet and Eagle helmet (the Owl is the hardsuit, the Eagle is the patriot spacesuit - FREEDOM) need built-in special voice changers, that change your voice to 'The Owl' and 'The Eagle' respectively. Be the superhero this station needs... without giving yourself away b...
- Wed Apr 22, 2015 1:01 pm
- Forum: Ideas
- Topic: Let Ai's on intellicards be transferred to an MMI
- Replies: 13
- Views: 2489
Re: Let Ai's on intellicards be transferred to an MMI
It's magic, we don't have to explain it.
- Wed Apr 22, 2015 1:00 pm
- Forum: Coding Feedback
- Topic: RnD powercreep
- Replies: 65
- Views: 15251
Re: RnD powercreep
(Yes, I play research, now shush) The issue with R&D, in my opinion, isn't that it's quick, it's that it's all exactly the same. Either you follow a set path (e.g. lumi's handbook, my slightly more advanced guide) and complete R&D quickly, or you don't and you... still complete R&D, but ...
- Tue Apr 21, 2015 10:28 pm
- Forum: Ideas
- Topic: Idea: Super Hero
- Replies: 10
- Views: 2796
Re: Idea: Super Hero
The owl hardsuit is a reskin of the blood-red operative hardsuit, with wings in combat mode for all your *aflap needs.
(Yes, this means it can hold a live energy sword in suit storage. Or any gun.)
(Yes, this means it can hold a live energy sword in suit storage. Or any gun.)
- Tue Apr 21, 2015 10:20 pm
- Forum: General Chat
- Topic: /tg/Station13 is crowd funded! Find out how to contribute here [Updated March 2023]
- Replies: 83
- Views: 1645463
Re: TGSTATION IS CROWD FUNDED
Aren't haikus 5-7-5? 'It snows on Fuji' might work.
- Mon Apr 20, 2015 8:28 pm
- Forum: Coding Feedback
- Topic: Abduction [Gamemode]
- Replies: 163
- Views: 43902
Re: Abduction [Gamemode]
But if they turn you into an antag, can't you valid everyone on the station? It's more tactically viable to let yourself be abducted.
- Mon Apr 20, 2015 12:01 pm
- Forum: Coding Feedback
- Topic: Bluespace Crystals on mining
- Replies: 20
- Views: 4953
Re: Bluespace Crystals on mining
If you're using the teleporter circuit boards, it's probably just easier to decon a wormhole generator. Oh, well.
Though, maybe it could be made at the same time as a mecha syringe gun. Hm...
Though, maybe it could be made at the same time as a mecha syringe gun. Hm...
- Mon Apr 20, 2015 11:55 am
- Forum: General Chat
- Topic: Simple Questions Thread
- Replies: 2095
- Views: 541938
Re: Simple Questions Thread
And much to my dismay, it doesn't incinerate the body. It also breaks the suit storage unit, which is quite obvious to anyone passing by.
- Sat Apr 18, 2015 6:44 pm
- Forum: General Chat
- Topic: What would you do if you were our Dictator?
- Replies: 51
- Views: 16061
Re: What would you do if you were our Dictator?
You should've ran for headmin.
- Sat Apr 18, 2015 3:26 pm
- Forum: Coding Feedback
- Topic: Bluespace Crystals on mining
- Replies: 20
- Views: 4953
Re: Bluespace Crystals on mining
I tried that once, but it wouldn't sync (and thereby unlock all the good tech). How do you go about syncing an exofab to the R&D console rather than the Robotics one?