Search found 1548 matches

by TheNightingale
Sun May 03, 2015 10:16 pm
Forum: Closed Policy Discussion
Topic: Paladin lawset
Replies: 53
Views: 15979

Re: Paladin lawset

How can you punish someone who harms innocents (Law 5) without associating with them (Law 1)?
by TheNightingale
Sun May 03, 2015 5:01 pm
Forum: Ideas
Topic: A more secure station (ID CONSOLE)
Replies: 24
Views: 5038

Re: A more secure station (ID CONSOLE)

You can't incinerate an ID, though. You can space them, and I think you might be able to put them in a bag and acid the bag (or put them in a forensic bag, in a box, in a normal bag, then acid that).
by TheNightingale
Sun May 03, 2015 8:43 am
Forum: Resolved Requests
Topic: Ban Request: Geneticist banbaiting sec (monkey DNA and riot)
Replies: 70
Views: 13214

Re: Ban Request: Geneticist banbaiting sec (monkey DNA and r

From the perspective of Space Law, the Geneticist did as follows: - 301 - Assault with a deadly weapon (monkeying someone = just as bad as, if not worse than, murdering them. Attempted murder is also a possible charge.) - 5 minutes - 302 - Assault of an Officer (ditto, plus disarming and punching) -...
by TheNightingale
Thu Apr 30, 2015 10:32 pm
Forum: Ideas
Topic: Laying Tools to make construction bearable
Replies: 14
Views: 2792

Re: Laying Tools to make construction bearable

It is, but it doesn't build automatically. An auto mode would be helpful for hull, I suppose - either that or just metal rod/floor tile juggling.
by TheNightingale
Thu Apr 30, 2015 9:33 pm
Forum: Ideas
Topic: Laying Tools to make construction bearable
Replies: 14
Views: 2792

Re: Laying Tools to make construction bearable

The RPD has infinite charge, and is quite a portable pipe dispenser. It's invaluable for blocking places off with half-built disposal chutes (and fighting space wind with them too).
by TheNightingale
Thu Apr 30, 2015 5:43 pm
Forum: Ideas
Topic: Admin buttons you'd like to see
Replies: 41
Views: 10453

Re: Admin buttons you'd like to see

A 'reset to default' button in the debug tab? Would that be possible without entirely restarting the game world?
by TheNightingale
Wed Apr 29, 2015 9:48 pm
Forum: Ideas
Topic: ITT: We make shitty suggestions and come up with poor ideas.
Replies: 3940
Views: 1067511

Re: ITT: We make shitty suggestions and come up with poor id

Still less destructive than the meteors.
by TheNightingale
Wed Apr 29, 2015 2:28 pm
Forum: Ideas
Topic: Add zoomout option for Ghosts like the Admins have
Replies: 6
Views: 1481

Re: Add zoomout option for Ghosts like the Admins have

Rather than the full 124, maybe the 1-14 toggle for ghosts? It's not as likely to DC the ghost in question, and it'd be harder to use for spooky metacomms.
by TheNightingale
Wed Apr 29, 2015 2:25 pm
Forum: Coding Feedback
Topic: Revenant(New random event antag)
Replies: 15
Views: 3824

Re: Revenant(New random event antag)

Maybe make it so they can't phase through walls (like normal ghosts) when they're visible? It'd stop them saxxing, at least. Don't give them knockdown powers either: a revenant ghost is one who attacks the injured and harvests their souls, not stunspikes the Captain on the Bridge.
by TheNightingale
Wed Apr 29, 2015 2:18 pm
Forum: Coding Feedback
Topic: Minor Feedback
Replies: 693
Views: 234116

Re: Minor Feedback

Set the target on fire, do light brute+burn damage, give them some firestacks and inject 1u spore toxin into them?
(Stop, drop and roll! And do it again, and again, and keep doing it!)
by TheNightingale
Wed Apr 29, 2015 7:30 am
Forum: General Chat
Topic: Traitor Security Improves Security and Sec. Players
Replies: 41
Views: 10135

Re: Traitor Security Improves Security and Sec. Players

It might work, but Security relies on trust - they don't have it at the moment (people can and will run up to you and steal your prisoner), and this certainly wouldn't help the anti-Sec meta. I read somewhere about a 'loose cannon'-type Security antag: no uplink or objectives, but they're not bound ...
by TheNightingale
Mon Apr 27, 2015 9:49 pm
Forum: General Chat
Topic: Syndicate Surplus Craze: Luckiest/Unluckiest
Replies: 9
Views: 3322

Re: Syndicate Surplus Craze: Luckiest/Unluckiest

Recycle the autoloaders in the autolathe and exchange them for stetchkin ammo boxes, then dual-wield to be literally Rambo. Give the soap to the Janitor; they deserve it.
by TheNightingale
Sun Apr 26, 2015 8:06 pm
Forum: Ideas
Topic: Space Rome overhaul
Replies: 22
Views: 5614

Re: Space Rome overhaul

SPACE ROME II: HAIL CAESAR AutoDrobe (requires both hack + coin): 15 Brute 'Pugio'; small item, high embed chance (throwforce 15) Roman heavy armour (40 Brute, 20 bullet (it's solid metal), 30 laser (SHINY metal), 10 energy, 25 bomb, 25 bio - bulky, slowdown=1, holds Roman paraphernalia) Adminspawn...
by TheNightingale
Sat Apr 25, 2015 8:12 pm
Forum: Ideas
Topic: Minor Suggestions
Replies: 3767
Views: 960665

Re: Minor Suggestions

"Hey, can you take these gloves off me? I kind of have them stuck to my ha-"
"TRAITOR LYNCH HE"
by TheNightingale
Sat Apr 25, 2015 5:26 pm
Forum: Closed Policy Discussion
Topic: Workplace Invaders
Replies: 55
Views: 13876

Re: Workplace Invaders

Where on that chart does 'they draw a stunprod and your lethal force fails' fit in?
by TheNightingale
Sat Apr 25, 2015 10:55 am
Forum: Closed Policy Discussion
Topic: Workplace Invaders
Replies: 55
Views: 13876

Re: Workplace Invaders

But medical's also full of unrobust scrubs like me who can't saw people anyway.
by TheNightingale
Sat Apr 25, 2015 10:28 am
Forum: Ideas
Topic: Gunsmithing [The Final one, this shits getting old]
Replies: 23
Views: 5387

Re: Gunsmithing [The Final one, this shits getting old]

It's actually not a bad idea; it's just new and different, and therefore scary. (Also possibly horribly overpowered, if we really do get pulse miniguns.) Has it been coded, or is this all just hypothetical? I just realised, this takes out one of the main weaknesses of the Armory - going via space. I...
by TheNightingale
Sat Apr 25, 2015 10:15 am
Forum: Closed Policy Discussion
Topic: Workplace Invaders
Replies: 55
Views: 13876

Re: Workplace Invaders

If they break into Robotics, they're clearly doing it to get borged. You might as well hasten the process. And Genetics similarly; they want TK/Hulk, so lock them in a scanner and test the blocks on them. You note that 'most departments don't have the means to nonlethally detain someone' - but this ...
by TheNightingale
Fri Apr 24, 2015 11:04 pm
Forum: Ideas
Topic: Minor Suggestions
Replies: 3767
Views: 960665

Re: Minor Suggestions

You have to take the gloves off to disable it... so if you activate it with both hands full, you're SOL.
by TheNightingale
Fri Apr 24, 2015 11:02 pm
Forum: General Chat
Topic: Syndicate Surplus Craze: Luckiest/Unluckiest
Replies: 9
Views: 3322

Re: Syndicate Surplus Craze: Luckiest/Unluckiest

AI was perfectly in rights to want you out of secure tech. AI policy specifically states as the only place you can bolt at roundstart too. Of course, I never bolt it because any traitor ballsy enough to actually steal the board instead of printing their own like an autist RD deserves that chance. (...
by TheNightingale
Fri Apr 24, 2015 10:58 pm
Forum: Ideas
Topic: ITT: We make shitty suggestions and come up with poor ideas.
Replies: 3940
Views: 1067511

Re: ITT: We make shitty suggestions and come up with poor id

Why not both? Baymed itself is horrifying, but amplified by ZAS, a million times more. on an unrelated note i would like to nominate running into nightingale on bay totally by accident as one of the more awkward ss13 experiences ive had Come now, I wasn't that bad... I was just as surprised as you;...
by TheNightingale
Fri Apr 24, 2015 10:03 pm
Forum: Ideas
Topic: ITT: We make shitty suggestions and come up with poor ideas.
Replies: 3940
Views: 1067511

Re: ITT: We make shitty suggestions and come up with poor id

Why not both? Baymed itself is horrifying, but amplified by ZAS, a million times more.
by TheNightingale
Fri Apr 24, 2015 7:25 pm
Forum: Ideas
Topic: Space Rome overhaul
Replies: 22
Views: 5614

Re: Space Rome overhaul

You can't wield a gladius; it's meant to be used alongside a shield. The idea was mainly so admins could spawn in overpowered Space Romans - a small dagger in the autodrobe would be good too, I like that idea.
by TheNightingale
Fri Apr 24, 2015 4:21 pm
Forum: Ideas
Topic: Minor Suggestions
Replies: 3767
Views: 960665

Re: Minor Suggestions

Suggestion time... Raise the price of Security clothing crates from 30 to 35, and add the HoS's trenchcoat (the one they spawn with). Add a bulletproof helmet crate, requiring Armory access to open, costing 15 points, and containing three bulletproof helmets. Add ablative helmets! One in the Armory,...
by TheNightingale
Fri Apr 24, 2015 4:10 pm
Forum: Ideas
Topic: Space Rome overhaul
Replies: 22
Views: 5614

Space Rome overhaul

CITIZEN! Before we begin, I must make one thing quite clear! ROMANES EUNT DOMUS . The disappointing thing about being a member of the IMPERIAL LEGION... is that there's no armour. Also that your stuff never fits where you want it to. What we really need... is more Space Rome. A unique sword and set ...
by TheNightingale
Fri Apr 24, 2015 3:56 pm
Forum: Ideas
Topic: Torture!
Replies: 42
Views: 10290

Re: Torture!

The difference, bandit, is that murder and assassination isn't graphic (byond 'his limbs flew off whoops'). This sort of torture is rather vivid.
by TheNightingale
Fri Apr 24, 2015 7:29 am
Forum: Closed Policy Discussion
Topic: Security needs new rules
Replies: 186
Views: 38629

Re: Security needs new rules

Carry a pair of zipties on you, strip their radio (leave it in their pocket) and bucklecuff someone to the nearest chair. Bam, instant two-minute sentence in the field.
by TheNightingale
Fri Apr 24, 2015 6:57 am
Forum: Ideas
Topic: Positronic Brains?
Replies: 21
Views: 7519

Re: Positronic Brains?

Silently disabling them during malf still allows people to meta 'not-malf'. "The posibrain booted up, so we know the APC was emagged", et cetera. Maybe: Malf ability (low cost): 'disable positronic brain network'. Stops posibrains working from then onwards; it doesn't affect any ghosts alr...
by TheNightingale
Fri Apr 24, 2015 6:51 am
Forum: Coding Feedback
Topic: GOONCHEM FEEDBACK 2.0
Replies: 130
Views: 32207

Re: GOONCHEM FEEDBACK 2.0

Mediborgs/bots shouldn't be able to OD people on omnizine... but they should be able to heal people at least moderately effectively.
How about a chemical around halfway in between omnizine and salglu in effectiveness, which can be made in Chemistry and which mediborgs/bots start with?
by TheNightingale
Fri Apr 24, 2015 6:47 am
Forum: Closed Policy Discussion
Topic: Security needs new rules
Replies: 186
Views: 38629

Re: Security needs new rules

Special traitor Security, where they don't have any objectives but don't have to follow Space Law.

Be the Security this station deserves. Not the one they need.
by TheNightingale
Thu Apr 23, 2015 4:35 pm
Forum: General Chat
Topic: Honorable Mentions
Replies: 46
Views: 13786

Re: Honorable Mentions

This is a good thread. ==Connecting to external mainframe... ==Accessing database... Confirm authorisation, please. {*****************************************} Authorisation confirmed. Requesting identification subroutine... {NTS.AI/F_init?=Y/D_S:AT/SC/C-455/v2216.exe} Identification confirmed. Welc...
by TheNightingale
Thu Apr 23, 2015 3:59 pm
Forum: Coding Feedback
Topic: Minor Feedback
Replies: 693
Views: 234116

Re: Minor Feedback

Some Hitler removed eternal burning of borgs splashed with wielding fuel untill someone extinguishes them. Cant defeat secborg with just beaker of fuel and zippo anymore ;-;7 They're made of metal; they wouldn't take burn damage anyway, I'd expect. Though the idea of a borg stop-drop-rolling and no...
by TheNightingale
Wed Apr 22, 2015 10:32 pm
Forum: Closed Policy Discussion
Topic: Events/Button-Mashing/Badminning Discussion
Replies: 52
Views: 14171

Re: Events/Button-Mashing/Badminning Discussion

Saegrimr wrote:
oranges wrote:Fuck if anything we need more buttons, half the point of a rpg is to have a game master who helps make the game feel more alive.
Yeah but nobody wants to play with the DM that tries to shove his half-god catgirl DMPC into every story.
I-

... never mind
by TheNightingale
Wed Apr 22, 2015 10:30 pm
Forum: General Chat
Topic: EVENT: Fascist Work Station (DELAYED)
Replies: 50
Views: 13081

Re: EVENT: Fascist Work Station (DELAYED)

Assume it's a ~3 hour round and people sleep at 24:00; it should help with fitting it in for time zones.
by TheNightingale
Wed Apr 22, 2015 4:15 pm
Forum: General Chat
Topic: EVENT: Fascist Work Station (DELAYED)
Replies: 50
Views: 13081

Re: EVENT: Fascist Work Station

That's 02:00 GMT (UK time) tomorrow morning. Could someone save logs for me (or an in-depth summary) please?
by TheNightingale
Wed Apr 22, 2015 1:25 pm
Forum: Coding Feedback
Topic: Abduction [Gamemode]
Replies: 163
Views: 43902

Re: Abduction [Gamemode]

Ayyliums.
by TheNightingale
Wed Apr 22, 2015 1:24 pm
Forum: Coding Feedback
Topic: Minor Feedback
Replies: 693
Views: 234116

Re: Minor Feedback

Ripleys have six slots now, and uranium reactors are just as good. You know you want to.
by TheNightingale
Wed Apr 22, 2015 1:23 pm
Forum: Closed Policy Discussion
Topic: Asimov Borg's
Replies: 19
Views: 3872

Re: Asimov Borg's

P.A.L.A.D.I.N is 'do the right thing'. If the Captain is running around shooting people, a Paladin AI could, in theory, doorcrush them (as to let them continue would be an evil act). You're thinking of T.Y.R.A.N.T, I think - 'respect authority figures so long as they're strong, and punish people who...
by TheNightingale
Wed Apr 22, 2015 1:08 pm
Forum: Closed Policy Discussion
Topic: Asimov Borg's
Replies: 19
Views: 3872

Re: Asimov Borg's

When dealing with Asimov borgs - and AIs - as (effectively non-Asimov) Security, you have a few options: - Agree to the silicon's suggestion of 'don't forceborg them' and instead give them a choice - solitary in a straitjacket or 'voluntary' borging. If they say they volunteer in front of the AI, it...
by TheNightingale
Wed Apr 22, 2015 1:03 pm
Forum: Ideas
Topic: Minor Suggestions
Replies: 3767
Views: 960665

Re: Minor Suggestions

Note: the Reticence has a mounted RCD too.
Because it makes walls?
Get it?
by TheNightingale
Wed Apr 22, 2015 1:03 pm
Forum: Ideas
Topic: Idea: Super Hero
Replies: 10
Views: 2796

Re: Idea: Super Hero

On that note, the Owl hardsuit helmet and Eagle helmet (the Owl is the hardsuit, the Eagle is the patriot spacesuit - FREEDOM) need built-in special voice changers, that change your voice to 'The Owl' and 'The Eagle' respectively. Be the superhero this station needs... without giving yourself away b...
by TheNightingale
Wed Apr 22, 2015 1:01 pm
Forum: Ideas
Topic: Let Ai's on intellicards be transferred to an MMI
Replies: 13
Views: 2489

Re: Let Ai's on intellicards be transferred to an MMI

It's magic, we don't have to explain it.
by TheNightingale
Wed Apr 22, 2015 1:00 pm
Forum: Coding Feedback
Topic: RnD powercreep
Replies: 65
Views: 15251

Re: RnD powercreep

(Yes, I play research, now shush) The issue with R&D, in my opinion, isn't that it's quick, it's that it's all exactly the same. Either you follow a set path (e.g. lumi's handbook, my slightly more advanced guide) and complete R&D quickly, or you don't and you... still complete R&D, but ...
by TheNightingale
Tue Apr 21, 2015 10:28 pm
Forum: Ideas
Topic: Idea: Super Hero
Replies: 10
Views: 2796

Re: Idea: Super Hero

The owl hardsuit is a reskin of the blood-red operative hardsuit, with wings in combat mode for all your *aflap needs.
(Yes, this means it can hold a live energy sword in suit storage. Or any gun.)
by TheNightingale
Tue Apr 21, 2015 10:20 pm
Forum: General Chat
Topic: /tg/Station13 is crowd funded! Find out how to contribute here [Updated March 2023]
Replies: 83
Views: 1645463

Re: TGSTATION IS CROWD FUNDED

Aren't haikus 5-7-5? 'It snows on Fuji' might work.
by TheNightingale
Mon Apr 20, 2015 8:28 pm
Forum: Coding Feedback
Topic: Abduction [Gamemode]
Replies: 163
Views: 43902

Re: Abduction [Gamemode]

But if they turn you into an antag, can't you valid everyone on the station? It's more tactically viable to let yourself be abducted.
by TheNightingale
Mon Apr 20, 2015 12:01 pm
Forum: Coding Feedback
Topic: Bluespace Crystals on mining
Replies: 20
Views: 4953

Re: Bluespace Crystals on mining

If you're using the teleporter circuit boards, it's probably just easier to decon a wormhole generator. Oh, well.
Though, maybe it could be made at the same time as a mecha syringe gun. Hm...
by TheNightingale
Mon Apr 20, 2015 11:55 am
Forum: General Chat
Topic: Simple Questions Thread
Replies: 2095
Views: 541938

Re: Simple Questions Thread

And much to my dismay, it doesn't incinerate the body. It also breaks the suit storage unit, which is quite obvious to anyone passing by.
by TheNightingale
Sat Apr 18, 2015 6:44 pm
Forum: General Chat
Topic: What would you do if you were our Dictator?
Replies: 51
Views: 16061

Re: What would you do if you were our Dictator?

You should've ran for headmin.
by TheNightingale
Sat Apr 18, 2015 3:26 pm
Forum: Coding Feedback
Topic: Bluespace Crystals on mining
Replies: 20
Views: 4953

Re: Bluespace Crystals on mining

I tried that once, but it wouldn't sync (and thereby unlock all the good tech). How do you go about syncing an exofab to the R&D console rather than the Robotics one?