Was very entertained.
9/10 too many goats.
Search found 3697 matches
- Tue Feb 10, 2015 1:44 pm
- Forum: Former Admins
- Topic: [No longer admin] An0n3
- Replies: 103
- Views: 30771
- Tue Feb 10, 2015 1:29 pm
- Forum: Resolved Appeals
- Topic: [fayrik]TheWiznard - Silicon ban
- Replies: 4
- Views: 1005
Re: [fayrik]TheWiznard - Silicon ban
Purged silicons are, as far as I have been able to determine, not under duress to minimise harm to people who appear to be trying to give them laws/hurt them, especially when these people have the intent to attack/kill the person who freed you and who you have been working with, and especially when ...
- Tue Feb 10, 2015 1:15 pm
- Forum: General Chat
- Topic: Favorite Job and why
- Replies: 82
- Views: 26534
Re: Favorite Job and why
My favorite job is atmos tech. I play it when I need to cool off.
If I roll traitor, I help everyone else cool off.
If I roll traitor, I help everyone else cool off.
- Tue Feb 10, 2015 1:13 pm
- Forum: Ideas
- Topic: More verbose Alert system
- Replies: 33
- Views: 7589
Re: More verbose Alert system
Code RED
code ORANGE
code YELLOW
code GREEN
code BLUE
code INDIGO
code VIOLET
code ULTRAVIOLET
Attention troubleshooters!
code ORANGE
code YELLOW
code GREEN
code BLUE
code INDIGO
code VIOLET
code ULTRAVIOLET
Attention troubleshooters!
- Tue Feb 10, 2015 1:12 pm
- Forum: Ideas
- Topic: Help me design/sprite overpowered guns
- Replies: 35
- Views: 21540
Re: Help me design/sprite overpowered guns
I coded it once but then I had to nuke my git and lost all interest in it.
- Tue Feb 10, 2015 1:10 pm
- Forum: Coding Feedback
- Topic: Cooking Overhaul (PR #7572) feedback
- Replies: 53
- Views: 13926
Re: Cooking Overhaul (PR #7572) feedback
That started off really knowlegeable then descended into incomprehensible madness.
- Mon Feb 09, 2015 1:05 pm
- Forum: Spriting and Mapping
- Topic: Trio Station (Feedback wanted)
- Replies: 22
- Views: 5774
Re: Trio Station (Feedback wanted)
We had this but smaller on eff3, and nobody ever touched it.
- Mon Feb 09, 2015 1:04 pm
- Forum: Ideas
- Topic: Help me design/sprite overpowered guns
- Replies: 35
- Views: 21540
Re: Help me design/sprite overpowered guns
I need a sprite for a bullet-hose gatling gun.
No reason.
No reason.
- Mon Feb 09, 2015 9:24 am
- Forum: General Chat
- Topic: Little things you learned that are game changing
- Replies: 2455
- Views: 680765
Re: Little things you learned that are game changing
Fun fact if you shine it at all the cams in an area the AI goes nuts because it gives it the same set of messages/disabled cams that an EMP does. pull the fire alarm too for that special touch.
- Mon Feb 09, 2015 9:20 am
- Forum: Ideas
- Topic: Minor Suggestions
- Replies: 3767
- Views: 960656
Re: Minor Suggestions
Oh hell yes. Single-handedly making lone vigilante hunters of lings impotent and in fact doomed?
Get in the lynch mob with the rest of the crew, assistant.
Get in the lynch mob with the rest of the crew, assistant.
- Mon Feb 09, 2015 9:18 am
- Forum: Coding Feedback
- Topic: Sec Borg change
- Replies: 55
- Views: 12280
Re: Sec Borg change
I laugh when I see people saying "Just space the ion rifle/HOS with the proposed instant-win gun/captain/entire sec force", it's basic gameplay". If you can space the ion rifle on a 70-pop sybil round with full security, I'm impressed. Taking down the HOS, who is almost never alone, h...
- Fri Feb 06, 2015 8:00 pm
- Forum: Ideas
- Topic: Help me design/sprite overpowered guns
- Replies: 35
- Views: 21540
- Fri Feb 06, 2015 7:58 pm
- Forum: General Chat
- Topic: Screenshots General
- Replies: 2758
- Views: 919427
- Fri Feb 06, 2015 8:26 am
- Forum: Closed Policy Discussion
- Topic: Killing People For Killing Damn Pets
- Replies: 80
- Views: 22224
Re: Killing People For Killing Damn Pets
BRB giving ian 10,000 HP and making Runtime tear your skin off when attacked
- Fri Feb 06, 2015 8:14 am
- Forum: Ideas
- Topic: Prisoner Quarantine Room: Suspected Ling containment
- Replies: 24
- Views: 4674
Re: Prisoner Quarantine Room: Suspected Ling containment
That's what the blast doors are for.
- Wed Feb 04, 2015 5:25 pm
- Forum: Coding Feedback
- Topic: PSA / FEEDBACK: Bleeding and stuff
- Replies: 66
- Views: 16172
Re: PSA / FEEDBACK: Bleeding and stuff
Or using wirecutters on the dorms bedsheets.
- Wed Feb 04, 2015 5:24 pm
- Forum: Ideas
- Topic: Minor Suggestions
- Replies: 3767
- Views: 960656
Re: Minor Suggestions
if you have insulated gloves the chance should be less (But it's still easy to poke yourself or touch the rod with a part of you that isn't gloved.
- Wed Feb 04, 2015 5:22 pm
- Forum: Spriting and Mapping
- Topic: Trio Station (Feedback wanted)
- Replies: 22
- Views: 5774
Re: Trio Station (Feedback wanted)
I agree on swapping medical and sec - having those three right next to the bridge is just asking for an enthusiastic bomber to blow up the access to all three.
- Wed Feb 04, 2015 4:50 pm
- Forum: General Chat
- Topic: Stories of rage, tears and regret
- Replies: 2833
- Views: 853115
Re: Stories of rage, tears and regret
>start round
>be robo
>do robo stuff
>holy shit syndieborg
>swipe card, jump behind mech charger
>crowbar jump behind mech charger
>jump out, take two SMG hits, claim his battery
>he gets mad and gets roboticist access to syndieborgs permanently removed
>be robo
>do robo stuff
>holy shit syndieborg
>swipe card, jump behind mech charger
>crowbar jump behind mech charger
>jump out, take two SMG hits, claim his battery
>he gets mad and gets roboticist access to syndieborgs permanently removed
- Wed Feb 04, 2015 4:48 pm
- Forum: Coding
- Topic: Ideas for the /tg/ code repo
- Replies: 11
- Views: 2793
Re: Ideas for the /tg/ code repo
piratepad is a good real-time auto-saving postbin-like.
If whoever wanted it is still around.
If whoever wanted it is still around.
- Wed Feb 04, 2015 4:47 pm
- Forum: Ideas
- Topic: ITT: We make shitty suggestions and come up with poor ideas.
- Replies: 3940
- Views: 1067496
Re: ITT: We make shitty suggestions and come up with poor id
Replace Ian with "Regulator", a goliath which tries to kill you every time you open a clown slot
- Wed Feb 04, 2015 4:46 pm
- Forum: Ideas
- Topic: Minor Suggestions
- Replies: 3767
- Views: 960656
Re: Minor Suggestions
Stun prods should have a 10% chance of stunning the user and another 10% chance of stunning the user and the target. It's a stick with a prong and a battery attatched, after all.
- Wed Feb 04, 2015 4:45 pm
- Forum: Ideas
- Topic: Timeline Eradication Agent
- Replies: 46
- Views: 13726
Re: Timeline Eradication Agent
Ghostbusters III: Assistant Busters
- Wed Feb 04, 2015 3:35 pm
- Forum: Ideas
- Topic: Timeline Eradication Agent
- Replies: 46
- Views: 13726
Re: Timeline Eradication Agent
It could have something like the wizard's Repulse spell, so that the monster has to be caught from outside the repulse range, or you risk being thrown into a wall, which means you have to do it in a somewhat open area, which again increases the chance of being caught. Or hell, there could be two TEA...
- Tue Feb 03, 2015 1:33 pm
- Forum: Spriting and Mapping
- Topic: MetaStation (Old Thread, Please Lock)
- Replies: 69
- Views: 23109
Re: MetaStation (v39L 24/04/14) and Mapping Help
The dark god metacide rouses from his sleep
The basillians are forced from their homeland as refugees to the Box.
Their refuges in assstation and eff3landia have been crumpled.
The Goons walk the land, corrupting all that they touch.
Truly, the end times have come.
The basillians are forced from their homeland as refugees to the Box.
Their refuges in assstation and eff3landia have been crumpled.
The Goons walk the land, corrupting all that they touch.
Truly, the end times have come.
- Tue Feb 03, 2015 1:30 pm
- Forum: General Chat
- Topic: Stories of rage, tears and regret
- Replies: 2833
- Views: 853115
Re: Stories of rage, tears and regret
That's why you debrain your moider objectives and make them into cake/research
- Mon Feb 02, 2015 8:21 pm
- Forum: General Chat
- Topic: Simple Questions Thread
- Replies: 2095
- Views: 541936
Re: Simple Questions Thread
Also bluespace-beaker potassium-water grenades can set to trigger by prox and then hidden in a backpack. or set with moustraps and put on the floor in a box or something
- Mon Feb 02, 2015 8:14 pm
- Forum: Ideas
- Topic: silly chemical ideas
- Replies: 19
- Views: 4273
Re: silly chemical ideas
flurosulfuric is literally just polyacid but renamed to fit in with 'iamgoofball's new chemical naming system' (IE: shit)
- Mon Feb 02, 2015 8:12 pm
- Forum: Ideas
- Topic: Mining rewards: Paprika isn't as much of an asshole edition
- Replies: 52
- Views: 12993
Re: Mining rewards: Paprika isn't as much of an asshole edit
Jet boots. Make you run faster in low pressure areas regardless of suit bulkyness but require to be refilled with gas and use gas at 21kpa. Have the capacity of 2 standard oxygen tanks. Yes. Please do not disturb consistency of game with mining equipment. Diamond drills being available at mining ma...
- Mon Feb 02, 2015 3:20 pm
- Forum: Coding Feedback
- Topic: Lack of player input on changes
- Replies: 308
- Views: 86346
Re: Lack of player input on changes
forking the codebase will Not Work(tm).
We tried it.
it was fun as hell.
Results are in: The codebase on the less-popular server will die.
We tried it.
it was fun as hell.
Results are in: The codebase on the less-popular server will die.
- Mon Feb 02, 2015 3:19 pm
- Forum: Coding Feedback
- Topic: Ripley is ineffective on asteroid how do we fix it?
- Replies: 26
- Views: 7072
Re: Ripley is ineffective on asteroid how do we fix it?
I was going to make the RIPLEY faster at some point, but I gave up due to not getting git.
Now that I got to get git, I might as well make it faster again. Maybe with a kinetic accellerator attatchment or something. Do they have those yet?
Now that I got to get git, I might as well make it faster again. Maybe with a kinetic accellerator attatchment or something. Do they have those yet?
- Mon Feb 02, 2015 3:14 pm
- Forum: Ideas
- Topic: Remotely Controlled Air Alarms for Atmos Techs
- Replies: 21
- Views: 5557
Re: Remotely Controlled Air Alarms for Atmos Techs
"Explosive Decompression"
Hah. In tgstation13, the atmosphere is made out of thick soup, and moves like treacle.
Hah. In tgstation13, the atmosphere is made out of thick soup, and moves like treacle.
- Mon Feb 02, 2015 3:12 pm
- Forum: Ideas
- Topic: Suggestion for the purpose of the SuperMatter Shard
- Replies: 13
- Views: 4069
Suggestion for the purpose of the SuperMatter Shard
https://github.com/tgstation/-tg-station/issues/7389 "Supermatter shards are an administrative nightmare. They're far too easy to grief with with insufficient logging to help us catch the culprit. Mobs get deleted when they touch the shard so they lose the evidence that was stored there too. Mo...
- Sun Feb 01, 2015 8:49 pm
- Forum: Coding Feedback
- Topic: [POLL] re-add trekchems with downsides
- Replies: 61
- Views: 17326
Re: re-add trekchems with downsides
Voted no because "flagship trekchems with overdosing effects, downsides, and addictions" is pretty much just saying "I will make the current chemicals apply on ingestion".
- Sun Feb 01, 2015 11:52 am
- Forum: Spriting and Mapping
- Topic: Sprite Requests
- Replies: 679
- Views: 273979
Re: Sprite Requests
It'd be swell if I could get a sprite for https://github.com/tgstation/-tg-station/pull/7476 that people don't claim looks like a big nuclear egg.
Some sort of interface console maybe?
Some sort of interface console maybe?
- Sun Feb 01, 2015 11:25 am
- Forum: Ideas
- Topic: silly chemical ideas
- Replies: 19
- Views: 4273
Re: silly chemical ideas
-insert names of newchem chemical here-
Clownium - if you have it in your system, all you can say is HONK
Clownium - if you have it in your system, all you can say is HONK
- Sun Feb 01, 2015 11:23 am
- Forum: Ideas
- Topic: Station Self-Destruct Mechanism
- Replies: 24
- Views: 9557
Re: Station Self-Destruct Mechanism
But the whole point of this is that you don't move the damn thing - it's built-in. Why would a laptop on a roller-table be immovable?
- Sat Jan 31, 2015 9:21 pm
- Forum: Town Hall
- Topic: Nuke codes during Blob?
- Replies: 37
- Views: 10932
Re: Nuke codes during Blob?
I think that it shouldn't have a time limit, but rather, the captain has to fill out a reason why he wants the nuke to be armed, and treat it like the communications array (I:E: Open season on people who mess around with it)
- Sat Jan 31, 2015 9:16 pm
- Forum: Ideas
- Topic: Station Self-Destruct Mechanism
- Replies: 24
- Views: 9557
- Sat Jan 31, 2015 8:49 pm
- Forum: Ideas
- Topic: Station Self-Destruct Mechanism
- Replies: 24
- Views: 9557
Re: Station Self-Destruct Mechanism
http://oi57.tinypic.com/2n8u6oo.jpg Thoughts and opinions? This is literally an anchored child of the nuclear bomb (Slightly old pic, now looks better) The idea is that the captain can request the code from the admins from the comms console (code red only, maybe it will be used now), and then you ge...
- Fri Jan 30, 2015 12:12 pm
- Forum: Coding
- Topic: Ideas for the /tg/ code repo
- Replies: 11
- Views: 2793
Re: Ideas for the /tg/ code repo
Vekter, WJ used one that I dont recall the name of while making MO13
I've been stopgapping this problem by occasionally reading off important PRs in OOC.
I've been stopgapping this problem by occasionally reading off important PRs in OOC.
- Tue Jan 27, 2015 1:37 pm
- Forum: Ideas
- Topic: Make drones more available
- Replies: 51
- Views: 13478
Re: Make drones more available
The above, but subract "Glorified".
You're a roomba with a toolbox.
You're a roomba with a toolbox.
- Tue Jan 27, 2015 1:29 pm
- Forum: Former Admins
- Topic: [No Longer Admin] Stickymayhem
- Replies: 329
- Views: 121509
Re: Stickymayhem
Stop-killing-us-all-on-badger-yes-we-know-you-can/10
As an admin he seems cool. Maybe a little anti-sec though.
As an admin he seems cool. Maybe a little anti-sec though.
- Fri Jan 23, 2015 1:39 pm
- Forum: Ideas
- Topic: Minor Suggestions
- Replies: 3767
- Views: 960656
Re: Minor Suggestions
It's a belt slot because the only point of it is so you dont have it hanging from your hips, not to boost your inventory. Also it aint gonna work like on Bay, because according to everyone I heard when we were discussing this, the relevant code is "awful", "bad", "Not up to ...
- Fri Jan 23, 2015 1:36 pm
- Forum: Ideas
- Topic: Traitor Items
- Replies: 105
- Views: 33230
Re: Traitor Items
Floor closet: Making bodies even easier to hide is not a good thing Target ID tracker: No. Go look for them yourself. Signal Jammer: No. Use one of the bafrillion other ways you have of instantly killing someone without anyone knowing Thermite charge: This is what C4 is now, but less loud. Holograph...
- Fri Jan 23, 2015 1:33 pm
- Forum: Coding Feedback
- Topic: [POLL] Goon chem
- Replies: 90
- Views: 29450
Re: Goon chem poll
They should be a CMO and HOP only item.
- Thu Jan 22, 2015 4:29 pm
- Forum: Coding Feedback
- Topic: Lack of player input on changes
- Replies: 308
- Views: 86346
Re: Lack of player input on changes
I try to mention big PRs in OOC as often as I can to make sure as many people as possible know what's going on, but the best way to find out what's incoming is really just to bookmark the Github page and tab in once every few days. I also don't like how big changes that maintainers like are being pu...
- Thu Jan 22, 2015 4:17 pm
- Forum: Resolved Requests
- Topic: Widens-the-eyes Detective Unjustified execution
- Replies: 46
- Views: 12884
Re: Widens-the-eyes Detective Unjustified execution
I'm pretty sure the electropack used to do burn damage, something like 5 per shock. Don't know if it still does.
- Thu Jan 22, 2015 4:16 pm
- Forum: Ideas
- Topic: Modular Engine optionally involving other departments.
- Replies: 14
- Views: 4149
Re: Modular Engine optionally involving other departments.
I vote the 3*3 singuloth array as our new power supply. It starts with the middle one prepared, and you have to build more and more because the station's power requirements slowly increase and then when you reach 3*3 the shuttle is autocalled and they're all set loose. Still a better engine than sup...
- Thu Jan 22, 2015 4:13 pm
- Forum: Ideas
- Topic: ITT: We make shitty suggestions and come up with poor ideas.
- Replies: 3940
- Views: 1067496
Re: ITT: We make shitty suggestions and come up with poor id
That's not an awful idea. Make it bolt EVERY airlock instead, and crush anyone inside an open one. It also plays delta alert and teleports the AI to the gulag and sets the gamemode to Ragin' Mages and Highlander is activated.