Search found 3697 matches
- Fri Nov 03, 2023 11:32 am
- Forum: Closed Policy Discussion
- Topic: Knowledge of Someone's Tactics - Where Does It Become Meta?
- Replies: 42
- Views: 21315
Re: Knowledge of Someone's Tactics - Where Does It Become Meta?
Reinforcing toxins because you think it's a dangerous job that can cause round-ending consequences is metagaming on par with reinforcing the armoury or making atmospherics plasma-flood-proof. You need tangible evidence from the current round that any of these places are going to be used nefariously...
- Wed Nov 01, 2023 3:38 pm
- Forum: Player's Club
- Topic: The death of Manuel sector, the Christmas gift from the Fimoify term to the TGstation community
- Replies: 94
- Views: 46580
Re: The death of Manuel sector, the Christmas gift from the Fimoify term to the TGstation community
How does it handle greytiding and powergaming? Nothing really, but both those issues can be alleviated with a good security team. Having a good sec team to stop a player from tiding ain't going to work. They will do it again next round because it was fun. It ain't fun for players like me. With a mo...
- Wed Nov 01, 2023 3:29 pm
- Forum: Player's Club
- Topic: The death of Manuel sector, the Christmas gift from the Fimoify term to the TGstation community
- Replies: 94
- Views: 46580
Re: The death of Manuel sector, the Christmas gift from the Fimoify term to the TGstation community
How does it handle greytiding and powergaming? Nothing really, but both those issues can be alleviated with a good security team. Having a good sec team to stop a player from tiding ain't going to work. They will do it again next round because it was fun. It ain't fun for players like me. With a mo...
- Sun Oct 29, 2023 6:00 pm
- Forum: Closed Policy Discussion
- Topic: Add basic job expectations to LRP ruleset
- Replies: 89
- Views: 37342
Re: Add basic job expectations to LRP ruleset
This thread makes me remember a recent round where there were only 2 engineers - an experienced veteran player and a newbie who'd never done it before. Veteran engineer immediately went to the bar to get drunk and chat with other players. Round ended with a minimum-time shuttle call after the super...
- Sun Oct 29, 2023 1:05 pm
- Forum: Player's Club
- Topic: 7 days is much too long out of 365
- Replies: 23
- Views: 5757
- Sun Oct 29, 2023 1:04 pm
- Forum: Closed Policy Discussion
- Topic: Add basic job expectations to LRP ruleset
- Replies: 89
- Views: 37342
Re: Add basic job expectations to LRP ruleset
This thread makes me remember a recent round where there were only 2 engineers - an experienced veteran player and a newbie who'd never done it before. Veteran engineer immediately went to the bar to get drunk and chat with other players. Round ended with a minimum-time shuttle call after the superm...
- Fri Oct 27, 2023 9:43 am
- Forum: Closed Policy Discussion
- Topic: How much does the crew know about abandoned crates
- Replies: 22
- Views: 6218
Re: How much does the crew know about abandoned crates
I feel like context is missing but some random running into brig with a dangerous item like an exploding crate is absolutely grounds to baton/tase 'em for safety?
- Sat Oct 21, 2023 8:07 pm
- Forum: General Chat
- Topic: New to this server
- Replies: 6
- Views: 2813
Re: New to this server
i forgot to say, Welcome and have a great time!
- Sat Oct 21, 2023 8:03 pm
- Forum: General Chat
- Topic: New to this server
- Replies: 6
- Views: 2813
Re: New to this server
TG's rules are a lot more relaxed on letting people slack off/ mess about/ do petty crimes fnr than Bee. Antags are also a LOT less restricted in terms of causing destruction/killing people/being expected to only do objectives. One of our servers, Manuel, has additional roleplaying rules that make i...
- Sat Oct 21, 2023 10:28 am
- Forum: General Chat
- Topic: Silicon Policy is ass
- Replies: 9
- Views: 3711
Re: Silicon Policy is ass
its amazing how easy it is to stay in line with silicon policy just by playing well.
- Mon Oct 16, 2023 5:04 pm
- Forum: Closed Policy Discussion
- Topic: IS security required to give full supporting evidence and fully explain reasoning for an arrest to be valid?
- Replies: 26
- Views: 6796
Re: IS security required to give full supporting evidence and fully explain reasoning for an arrest to be valid?
Gotta know why you're being arrested to know if you did it or not, since greyshirts arent meant to beat sec up for arresting them for things they 100% did I'm okay with adding the expectation that sec should be telling them why they're being arrested, but being required to present evidence before y...
- Mon Oct 16, 2023 2:50 pm
- Forum: Player's Club
- Topic: "i refused to state my laws because i was waiting to roll midround malf, officer" nut
- Replies: 208
- Views: 70270
Re: "i refused to state my laws because i was waiting to roll midround malf, officer" nut
I just realised the ahelper also made a policy thread for it
- Mon Oct 16, 2023 2:48 pm
- Forum: Closed Policy Discussion
- Topic: IS security required to give full supporting evidence and fully explain reasoning for an arrest to be valid?
- Replies: 26
- Views: 6796
Re: IS security required to give full supporting evidence and fully explain reasoning for an arrest to be valid?
Gotta know why you're being arrested to know if you did it or not, since greyshirts arent meant to beat sec up for arresting them for things they 100% did
- Mon Oct 16, 2023 2:46 pm
- Forum: Closed Policy Discussion
- Topic: (Roleplay) Heretics may be in a similar situation to what changelings were.
- Replies: 33
- Views: 10469
Re: (Roleplay) Heretics may be in a similar situation to what changelings were.
it's worth considering that on mrp heretics were disabled at one point because they caused massive issues with our expectations around the mrp mindset in general. this was "fixed" by greatly reducing the lethality of sacrificing so that the consequences of them doing their role was less i...
- Mon Oct 16, 2023 2:32 pm
- Forum: Player's Club
- Topic: "i refused to state my laws because i was waiting to roll midround malf, officer" nut
- Replies: 208
- Views: 70270
Re: "i refused to state my laws because i was waiting to roll midround malf, officer" nut
Refusing to obey your subverter then lying to them to get them to unlock you so that you can pretend to be unsubverted, run away, and start randomly killing people is a hell of a silicon play to come to appeal with anything other than "Sorry". Also "running off to commit random acts o...
- Fri Oct 13, 2023 2:26 pm
- Forum: Player's Club
- Topic: Carthago Delenda Est - Is 2000 years too soon to peanut?
- Replies: 70
- Views: 19182
- Fri Oct 13, 2023 1:56 pm
- Forum: Player's Club
- Topic: thats racist you cant say the L word
- Replies: 20
- Views: 3737
Re: thats racist you cant say the L word
rule -1Striders13 wrote: ↑Fri Oct 13, 2023 7:43 amplayers should rule 0 allow the admins to fuck up if it's funnyTypicalRig wrote: ↑Fri Oct 13, 2023 7:34 am He was bamboozled by his own admin team this is actually really fucking funny even if it was a mistake. This was a fuck up, but really an understandable one and wasn't really worth wasting time on a complaint.
- Thu Oct 12, 2023 10:07 pm
- Forum: Player's Club
- Topic: give me some PR ideas
- Replies: 51
- Views: 11986
Re: give me some PR ideas
oooh, exciting...
- Thu Oct 12, 2023 9:34 pm
- Forum: Player's Club
- Topic: No running in the halls.
- Replies: 15
- Views: 2503
Re: No running in the halls.
I like being able to get around the station fast. Moving slow in ss13 is the worst feeling in the world, and the game is choked full of slowdowns from both active and passive sources.
- Wed Oct 11, 2023 11:05 pm
- Forum: Player's Club
- Topic: Banned for Morshu Roleplay Peanut
- Replies: 11
- Views: 1715
Re: Banned for Morshu Roleplay Peanut
ic issue, sec should be arresting the seller of bombs. what if the captain dubbed the bomb seller kosher, would the captain get in trouble with admins or still the guy making bombs??? I think that would in fact be on the captain? Captains have a lot of leeway to take the blame for stupid dangerous ...
- Wed Oct 11, 2023 10:58 pm
- Forum: Player's Club
- Topic: I told my employer to get lost and they did
- Replies: 11
- Views: 3732
- Wed Oct 11, 2023 10:55 pm
- Forum: Closed Policy Discussion
- Topic: Escalation Policy Rewrite
- Replies: 53
- Views: 23441
Re: Escalation Policy Rewrite
Thanks for clearing all these questions up, the explanations for 2 and 4 in particular were very helpful.
- Wed Oct 11, 2023 5:57 pm
- Forum: Closed Policy Discussion
- Topic: Escalation Policy Rewrite
- Replies: 53
- Views: 23441
Re: Escalation Policy Rewrite
Escalation Policy We allow and encourage players to solve in-character conflicts in a good-faith and rules-compliant manner, as a properly roleplayed exception to Rule 1. It does not strictly apply when the other player is an antagonist, instead see Rule 4. A non-antagonist may start conflict with ...
- Mon Oct 09, 2023 10:08 pm
- Forum: Player's Club
- Topic: player polls to approve resprites
- Replies: 49
- Views: 9832
Re: player polls to approve resprites
the new new new new new id sprites look kinda bad and weird, but nobody ever sees ID sprites except at the HOPline because they spend all round in PDAs anyway so its a sprite thats literally not worth arguing over.
- Mon Oct 09, 2023 10:03 pm
- Forum: Player's Club
- Topic: "I put on by armor vest and seccie hat" nut
- Replies: 59
- Views: 10078
Re: "I put on by armor vest and seccie hat" nut
If you pull out a deadly weapon like a chaplain magic sword and ahelp because they destroyed your combat gear when you failed to murder them in a fight you started , you should probbably be banned for a minimum of a day to cool off. From RPR rule 8: "Childish or infantile characters should be a...
- Mon Oct 09, 2023 9:47 pm
- Forum: Coding Feedback
- Topic: What makes meta special?
- Replies: 40
- Views: 21997
Re: What makes meta special?
When Meta was released, it IMMEDIATELY picked up a sizable following despite Box Inertia. I think some of what makes it work is... i'm not sure if you are confused, but meta did not pick up a sizeable following, it was hated by the main stream and banished to badger, it took ages and a second serve...
- Mon Oct 09, 2023 9:30 pm
- Forum: Player's Club
- Topic: Nonhuman heads of staff, yay or nay?
- Replies: 89
- Views: 31060
Re: Nonhuman heads of staff, yay or nay?
non-human HOS sounds like the worst idea, its bad enough when the warden and officers are nonhumans so the AI completely ignores them.
- Fri Oct 06, 2023 1:56 pm
- Forum: Player's Club
- Topic: Batman fun color counting alphabet Spiderman Elsa Ballpit for kids
- Replies: 33
- Views: 6720
- Tue Oct 03, 2023 11:30 pm
- Forum: Player's Club
- Topic: Shooting first and asking questions if we're still alive later.
- Replies: 168
- Views: 49837
Re: Shooting first and asking questions if we're still alive later.
While rounds are constantly a sea of indeterminate chaos where station-ending threat after station-ending threat arrive in quick succession, usually before the previous one has been handled, leading to insanity like being independently attacked by three different kinds of antag while fighting a supe...
- Fri Sep 29, 2023 7:01 pm
- Forum: Player's Club
- Topic: Local pie writes a bad AI law
- Replies: 85
- Views: 13563
Re: Local pie writes a bad AI law
I'd personally say that AI laws actually have quite a bit of good faith interpretation and wiggle room about them, because AIs are being played by people who may be reading the law differently to how the person who wrote it intended, and also have to actually play the game and make judgements to do ...
- Tue Sep 26, 2023 8:04 pm
- Forum: Player's Club
- Topic: Admin expectations keep getting more and more strenuous...
- Replies: 44
- Views: 9973
Re: Admin expectations keep getting more and more strenuous...
who on earth evades a 24 hour ban
- Tue Sep 26, 2023 8:03 pm
- Forum: Player's Club
- Topic: YOU WILL PLAY CULT policy peanut thread
- Replies: 81
- Views: 22640
Re: YOU WILL PLAY CULT policy peanut thread
it is annoying to give some rando your static name especially if theyre a clueless antag convert
- Mon Sep 25, 2023 5:28 pm
- Forum: Player's Club
- Topic: Immovable note supplexed by headmin review nut
- Replies: 193
- Views: 42022
Re: Immovable note supplexed by headmin review nut
Is there any way to verify what was in a syringe gun other than what the chemist tells you what was in it? I'd assume anything getting shot at me via syringe gun is probably intent to kill. Not really, but that's not really relevant to this appeal since Sinful believed the chemist. Right, but Sinfu...
- Mon Sep 25, 2023 5:26 pm
- Forum: Player's Club
- Topic: Do you need Admins for rule 0 to apply? The thwarted attack on the Russian Mafia.
- Replies: 89
- Views: 21334
Re: Do you need Admins for rule 0 to apply? The thwarted attack on the Russian Mafia.
The issue WAS reported. Literally to you, this makes all the arguments about people having no reason to report exploits moot. Placing the ban from Thunders perspective is fine, but in the appeal it becomes clear they did report it and the punishment should reflect that. And of course whether or not...
- Mon Sep 25, 2023 5:19 pm
- Forum: Player's Club
- Topic: Immovable note supplexed by headmin review nut
- Replies: 193
- Views: 42022
Re: Immovable note supplexed by headmin review nut
It's already been mentioned before but Chloral hydrate is lethal in that it leaves you open and vulnerable. Last time a chemist shot me with it they proceeded to cuff me and shove me into their gas chamber/incinerator within the window opportunity the chloral gave them. This applies to all hardstun...
- Mon Sep 25, 2023 1:12 pm
- Forum: Player's Club
- Topic: meza reids back into town peanut
- Replies: 25
- Views: 3432
Re: meza reids back into town peanut
Meza Reid is pronounced in a way that rhymes with "ride"? for some reason i always thought it was "reed"
- Mon Sep 25, 2023 1:11 pm
- Forum: Player's Club
- Topic: Immovable note supplexed by headmin review nut
- Replies: 193
- Views: 42022
Re: Immovable note supplexed by headmin review nut
ill be real I didnt know that chloral is harmless in reasonable quantities. Mostly because i havent heard it mentioned in years, since all the chem reworks happened.
- Sun Sep 24, 2023 1:58 pm
- Forum: Player's Club
- Topic: Admin expectations keep getting more and more strenuous...
- Replies: 44
- Views: 9973
Re: Admin expectations keep getting more and more strenuous...
why he pissed all over his ban appeal?
- Sat Sep 23, 2023 1:07 pm
- Forum: Closed Policy Discussion
- Topic: Restart vote abuse concerns
- Replies: 33
- Views: 6430
Re: Restart vote abuse concerns
Cant help but feel that the real issue is that its hard to spot people calling in metabuddies to rig votes on ultra-low pop rounds, not people skipping maps with a restart. PR feels kinda "code overrides to enforcement problems" to me.
- Fri Sep 22, 2023 8:43 pm
- Forum: Closed Policy Discussion
- Topic: Restart vote abuse concerns
- Replies: 33
- Views: 6430
Re: Restart vote abuse concerns
Why is it unfair to the 2 players who want to play birdshot to skip, but not unfair to the 3 players who don't want to play birdshot to prevent them from skipping a map designed to be unpleasant to play on? The maintainers explicitly want people to play on every map so they can get feedback to map ...
- Fri Sep 22, 2023 8:13 pm
- Forum: Closed Policy Discussion
- Topic: Restart vote abuse concerns
- Replies: 33
- Views: 6430
Re: Restart vote abuse concerns
Why is it unfair to the 2 players who want to play birdshot to skip, but not unfair to the 3 players who don't want to play birdshot to prevent them from skipping a map designed to be unpleasant to play on?
- Fri Sep 22, 2023 10:14 am
- Forum: Video Games
- Topic: Deltarune Chapter 2
- Replies: 28
- Views: 18313
Re: Deltarune Chapter 2
nows our chance
- Thu Sep 21, 2023 10:24 am
- Forum: Player's Club
- Topic: kendrick stop locking threads
- Replies: 15
- Views: 1203
Re: kendrick stop locking threads
why do you think they make all the peanut threads?
- Wed Sep 20, 2023 12:52 pm
- Forum: Player's Club
- Topic: How have your rounds been since dynamic was tweaked a few days ago?
- Replies: 26
- Views: 2396
Re: How have your rounds been since dynamic was tweaked a few days ago?
i dont pay enough attention to threat postround to have any idea.
- Tue Sep 19, 2023 4:42 pm
- Forum: Closed Policy Discussion
- Topic: [MRP] Are Regal Rats restriction exempted?
- Replies: 14
- Views: 2338
Re: [MRP] Are Regal Rats restriction exempted?
Regal rats are also one of the only side roles who dont NEED to be told "Go attack the crew" to cause trouble. They trigger air alarms and cause stinky miasma diseases passively just by existing, so the crew are usually pretty eager to club them even before they start breaking shit in main...
- Tue Sep 19, 2023 4:40 pm
- Forum: Player's Club
- Topic: Terry Admin Seethes Over Successful Cult Recruitment Campaign
- Replies: 115
- Views: 23901
Re: Terry Admin Seethes Over Successful Cult Recruitment Campaign
conrad wrote: ↑Tue Sep 19, 2023 4:03 pmIf you think that's what I mean by what I said I don't think we can be friends.Not-Dorsidarf wrote: ↑Tue Sep 19, 2023 3:58 pm Conrad you're acting like one of those players who respond to rulings against them that "SO THAT MEANS I CAN [x] when [Y] huh??? IM GONNA GO DO THAT AND TELL THE ADMIN YOU SAID SO"
- Tue Sep 19, 2023 3:58 pm
- Forum: Player's Club
- Topic: Terry Admin Seethes Over Successful Cult Recruitment Campaign
- Replies: 115
- Views: 23901
Re: Terry Admin Seethes Over Successful Cult Recruitment Campaign
Conrad you're acting like one of those players who respond to rulings against them that "SO THAT MEANS I CAN [x] when [Y] huh??? IM GONNA GO DO THAT AND TELL THE ADMIN YOU SAID SO"
- Sun Sep 17, 2023 8:51 am
- Forum: Player's Club
- Topic: THEBIBLEMELTS IS A CANNIBAL
- Replies: 44
- Views: 8651
Re: THEBIBLEMELTS IS A CANNIBAL
awesome
- Sat Sep 16, 2023 1:21 pm
- Forum: Player's Club
- Topic: EmpressMaia Changes Tactics Peanut
- Replies: 43
- Views: 5082
Re: EmpressMaia Changes Tactics Peanut
Also fuck this communist behaviour of expecting the HoP to give everything to someone because they asked. I mean if the HoP is refusing to hand out vitally needed station roles while mass-closing job slots as Maia claims then they're kinda griefing tbh. I don't believe that's what was actually happ...
- Fri Sep 15, 2023 11:22 am
- Forum: Ideas
- Topic: More TTS with heavy accent
- Replies: 2
- Views: 1032
Re: More TTS with heavy accent
The reason video game characters come out best in the TTS is because its made by stealing training the language model on large amounts of lines saying all sorts of things, and video games are one of the best sources of the same voice saying a wide variety of phrases with different intensities and pi...