Difference between revisions of "TGMC:Spitter"

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(Moved table of abilities to template-based)
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=Spitter Abilities=
 
=Spitter Abilities=
{| class="wikitable"
 
|-
 
! scope="col" style="background:#312d43; color: white; border:3px solid #cc6600" | Ability !! scope="col" style="background:#312d43; color: white; border:3px solid #cc6600" | Description !! scope="col" style="background:#312d43; color: white; border:3px solid #cc6600" | Plasma Cost !! scope="col" style="background:#312d43; color: white; border:3px solid #cc6600" | Cooldown
 
  
|-
+
{{XenomorphAbilityTable
! scope="row" style="background:#312d43; color: white; border:3px solid #cc6600"|[[File:bumpattacktoggle.gif|64px]]<br>Toggle Bump Attacks
+
|List=
|style="background:#312d43; color: white; border:3px solid #cc6600"|This ability allows you to toggle bump attacks on and off. If for some reason you want to avoid them, toggle this off. The red arrow means it's on; the green arrow means it's off. || style="background:#312d43; color: white; border:3px solid #cc6600"|N/A ||style="background:#312d43; color: white; border:3px solid #cc6600"| N/A
+
{{ToggleBumpAttacks}}
 +
{{Rest}}
 +
{{PsyDrain}}
 +
{{CorrosiveAcid}}
 +
{{XenoSpit}}
 +
{{ScatterSpit}}
 +
{{SprayAcid}}
 +
}}
  
|-
 
! scope="row" style="background:#312d43; color: white; border:3px solid #ff7e00"|[[File:Resting.png|64px]]<br>Rest
 
|style="background:#312d43; color: white; border:3px solid #ff7e00"|This ability is used to rest and get up. You will heal only when resting on weeds and will also regenerate plasma faster.||style="background:#312d43; color: white; border:3px solid #ff7e00"| N/A || style="background:#312d43; color: white; border:3px solid #ff7e00" | N/A
 
 
|-
 
! scope="row" style="background:#312d43; color: white; border:3px solid #ff7e00"|[[File:TGMC_Headbite.png|64px]]<br>Psychic Drain
 
|style="background:#312d43; color: white; border:3px solid #ff7e00"|This ability is executed on dead marines. Every dead marines psyhic drained will give 60 psychic points and 1/8 of a larva. ||style="background:#312d43; color: white; border:3px solid #ff7e00"| 100 ||style="background:#312d43; color: white; border:3px solid #ff7e00"| N/A
 
 
|-
 
! scope="row" style="background:#312d43; color: white; border:3px solid #ff7e00"|[[File:Corrosive acid.png|64px]]<br>Corrosive Acid
 
|style="background:#312d43; color: white; border:3px solid #ff7e00"|Lets you expel acid from your body onto any structure/object you are able to. Spitter acid is medium strength, stronger than a [[TGMC:Sentinel|Sentinel's]] but still weaker than a [[TGMC:Boiler|Boiler]], [[TGMC:Praetorian|Praetorian]], or [[TGMC:Queen|Queen's]] acid. ||style="background:#312d43; color: white; border:3px solid #ff7e00"| 75 || style="background:#312d43; color: white; border:3px solid #ff7e00" | N/A
 
 
|-
 
! scope="row" style="background:#312d43; color: white; border:3px solid #ff7e00"|[[File:Xeno spit.png|64px]]<br>Xeno Spit
 
|style="background:#312d43; color: white; border:3px solid #ff7e00"|Spit '''acid''' at a target or tile up to 7 tiles away. Does permanent burn damage.||style="background:#312d43; color: white; border:3px solid #ff7e00"| ??? || style="background:#312d43; color: white; border:3px solid #ff7e00" | ???
 
 
|-
 
! scope="row" style="background:#312d43; color: white; border:3px solid #ff7e00"|[[File:TGMC_scatterspit.png|58px]]<br>Scatterspit
 
|style="background:#312d43; color: white; border:3px solid #ff7e00"|Scatter spit discharges a buckshot spread blast of 6 x 20 burn damage acid projectiles that leave short duration acid puddles behind.|| style="background:#312d43; color: white; border:3px solid #ff7e00" | 280 || style="background:#312d43; color: white; border:3px solid #ff7e00" | 5 seconds
 
 
|-
 
! scope="row" style="background:#312d43; color: white; border:3px solid #ff7e00"|[[File:Spray acid.png|64px]]<br>Spray Acid
 
|style="background:#312d43; color: white; border:3px solid #ff7e00"|Channel a linear spray of acid across the ground at a target or tile up to 7 tiles away. Knocks down targets it hits and does tick damage to any target that stands in or moves across the acid while it remains on the ground.||style="background:#312d43; color: white; border:3px solid #ff7e00"| 250 || style="background:#312d43; color: white; border:3px solid #ff7e00" | 30
 
|}
 
<br>
 
  
 
=Primordial Evolution=
 
=Primordial Evolution=

Revision as of 12:01, 9 February 2022

DMCA Logo.png This page is a part of the TGMC wiki.

TGMC is a project based on the CM-SS13 codebase.


UNDEFINED XENO
SpitterTGMC.png
Spitter

Difficulty: Intermediate
Rank: Hatchling (Starting), Young (10hrs), Mature (25hrs), Elder (70 hrs), Ancient (175 hrs)
Duties: Use your stronger acid to take down marines, melt down guns/flares.
Guides: no separate guides
Quote: "I can't wait to be a Prae!"


The Spitter

The Spitter is one of the masters of ranged combat for the Xenomorph team. Though you lose the ability to spit neurotoxin, you gain a powerful acid spit and spray that can quickly incapacitate your targets. Remember that you are also a glass cannon and will best help your team by being ranged attack and support, not by running into melee fights where you can easily be brought down by weapon fire or explosions.

Playing the Xenomorphs Call of Duty man

To engage the marines and make the xenomorphs prevail, you can:

  • Use acid spit to hit marines
  • Poke around corners to shoot at marines
  • Spit acid spray to stun marines
  • Blast scatterspit to put the fear in marines' heart
  • Maintain distance between marines
  • Engage suppressive fire against marines' push
  • Extinguish fire, whether on ground or on xenomorphs, with acid spray

Your acid spit is a fast-flying projectile capable of traveling up to seven tiles. When it hits a marine, it will do damage both from the impact and from the splash it makes as it puddles on the ground. Unlike neurotoxin, this burn damage is permanent until healed. Acid spit has a chance to be blocked by barricades, and will land in front of the barricade if this happens.

Your second powerful ability is acid spray which sprays a line of acid across the ground up to seven tiles away. This ability must be channeled for a short time (less than a second) and will then spread in a line towards your target, allowing you to move away even before it's finished. Acid spray will knock down any marine that it hits and will do damage to anyone that moves through it while it's on the ground. It can also be sprayed through barricades, making it a powerful tool for attacking fortified areas.

Maturity Statistics and Evolution Paths

The Spitter can evolve into a Boiler or Praetorian.

Maturity increases stats as follows.

  • Slash is the melee damage when the xenomorph is in harm intent and slashing marine. In the code, it's melee_damage.
  • Melee, bullet, laser, energy, bomb, bio, rad, fire, and acid are soft armor values, not hard armor, which means that they reduce damage by a percentage rather than a flat value.
  • Spit Delay is the charging time it takes to spit acid
Age Health Plasma Slash Melee Bullet Laser Energy Bomb Bio Rad Fire Acid Spit Delay
Young 250 650 17 10 20 20 20 0 10 10 20 10 0.8s
Maturity1 scaled.pngMature
270 800 17 15 25 25 25 0 15 15 25 15 0.7s
Maturity2 scaled.pngElder
290 875 20 20 30 30 30 0 18 18 30 18 0.6s
Maturity3 scaled.pngAncient
310 925 20 25 35 35 35 0 20 20 35 20 0.5s

Spitter Abilities

Ability Description Plasma Cost Cooldown
Bumpattacktoggle.gif
Toggle Bump Attacks
Allows you to toggle bump attacks on and off. This allows you to slash any enemy creature by running into them. The red arrow means it's on, you attack when on HARM intent; the green arrow means it's off, you push when on HARM intent. N/A N/A
Resting.png
Rest
Used to rest and get up. You heal faster when resting on weeds. N/A 2 seconds
TGMC Headbite.png
Psy Drain
This ability is used on dead Marines. For every Marine's psyche drained, the Hive will gain between 30 and 90 psychic points, depending on the number of Marines spawned; and 1/8 of a larva. 50 N/A
Corrosive acid.png
Corrosive Acid
Expels acid onto an object or wall, destroying it after a while. If used on wall, a hole will appear after some time. Small xenos can climb through, large xenos can break the wall with the hole on it open. CTRL + click to interact with the acid hole.

During the prep phase, all xenomorphs with this ability get strong acid.

[Acid Strength by Caste]
Drone Drone and Sentinel Sentinel, and Scorpion Scorpion have the weakest acid. Takes 8 minutes to melt a hole in a regular wall. Cannot be used on reinforced walls.
Hivelord Hivelord, Shrike Shrike, Spitter Spitter, and Praetorian Praetorian have common acid. Takes 3 minutes to melt a hole in a regular wall. Cannot be used on reinforced walls.
Boiler Boiler, Primordial Hivelord Hivelord, Queen Queen, and King King have the strongest acid. Takes 1.5 minutes to melt a hole in any type of wall.
75 if caste has weak acid;

100 for medium and strong acid

N/A
Xeno spit.gif
Xeno Spit
Spit neurotoxin or acid at a target or tile. While neurotoxin is generally not lethal, it will cause pain and slow marines and can have a big impact while supporting other Xenos or fighting on your own. Your acid spit will do burn damage and can slowly wear down poorly-guarded barricades. 40-100 N/A
TGMC scatterspit.png
Scatter Spit
Scatter spit discharges a buckshot spread blast of 6 x 20 burn damage acid projectiles that leave short duration acid puddles behind. 280 5 seconds
Spray acid.png
Spray Acid
Channel a linear spray of acid across the ground at a target or tile up to 7 tiles away. Knocks down targets it hits and does tick damage to any target that stands in or moves across the acid while it remains on the ground. Extinguishes fires on friendly xenomorphs and on any turfs. 250 30


Primordial Evolution

Once the hive has enough psychic points, your queen has the option to unlock powerful primordial evolutions for each strain. Primordial evolutions grant additional abilities for the relevant class.
For the Spitter, this primordial ability is Machinegun Spit.

Ability Description Plasma Cost Cooldown
Xeno spit.png
Machinegun Spit
Massively decreases the firing delay of acid spit. N/A N/A

Tips & Tricks

  • Spitters are very accurate. Take advantage of darkness and range to constantly deal damage to marines on the edge of your vision.
  • Acid spray applied in the right spot can turn the tide of a battle or save your life if you need to escape. Don't forget to use it.


TGMC
Roles

TGMC PFC Jim.png
TerraGov Marines

Ranks

Command Captain, Field Commander, Staff Officer, Pilot Officer, Transport Officer, Mech Pilot
Vehicle Crew Assault Crewman, Transport Crewman
Engineering and Supply Chief Ship Engineer, Requisitions Officer, Ship Technician
Medical Chief Medical Officer, Medical Doctor, Researcher
Marines Squad Leader, Squad Smartgunner, Squad Engineer, Squad Corpsman, Squad Marine
Civilians Corporate Liaison
Silicon Combat robots, Synthetic, AI
Xenomorphs

Playtime

Tier 0 Larva, Minions
Tier 1 Drone, Runner, Defender, Sentinel
Tier 2 Hivelord, Carrier, Hunter, Wraith, Bull, Warrior, Puppeteer, Spitter, Pyrogen
Tier 3 Gorger, Defiler, Widow, Ravager, Warlock, Behemoth, Crusher, Praetorian, Boiler
Tier 4 Shrike, Queen, King, Hivemind
Others Zombie, Emergency Response Teams, Sons of Mars, Survivor